What variables do I need to consider for my projectile motion project?

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Key variables for a projectile motion project include range (R), initial velocity (v0), launch angle (θ), and acceleration due to gravity (g). For a ballista designed to launch a 1lb water balloon 25 ft, an optimal launch angle of 45 degrees is recommended for maximum distance. To determine the necessary tension to achieve the required speed, conservation of energy principles can be applied, using formulas that relate kinetic energy and spring tension. The spring constant (k) and extension (x) of the material are critical for calculating the tension needed for the launch. Understanding these variables will help ensure the project meets the required specifications for success.
marcusnguyen
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I'm new to this place so I really didn't know where to post this but here's the deal. My Physics teacher assigned us a projectile related to projectile motion. We are to build a siege weapon (catapult, trebuchet, ballista, etc.) that would launch a 1lb water balloon 25 ft in distance. We are planning to build a ballista and we know that to get the furthest distance, the ballista must be angled at 45 degree. However, I am having trouble understanding how the tension stuff works to calculate how much is needed to send the water balloon flying far enough to get a 100 on the project. Can someone please help me?
 
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From the formula for the range, you can get the speed required. Conservation of energy can then be applied to find out how far you need to stretch the object back before it can get enough energy for the correct speed (assuming a sling-shot type thing is used).

If I remember correctly the formulas are

R = \frac{v_0 ^2 sin 2 \theta}{2g}

\frac{1}{2}{m}{v^2} = \frac{1}{2} kx^2

T = kx
 
Can you please tell me what those variable mean?
 
marcusnguyen said:
Can you please tell me what those variable mean?

R= range
v0, v = initial velocity
θ = angle of launch
g = acceleration due to gravity

k = spring constant of material
x = extension
m = mass

T = tension
 
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