What wind speeds to use in a scaled 1: 64 wind tunnel

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To accurately measure the drag force on a 1:64 scale toy truck traveling at 64 kilometers per hour in a wind tunnel, the tunnel must generate a wind speed significantly higher than 64 km/h, approximately 4000 km/h, to maintain the correct Reynolds number. However, this speed exceeds the Mach number limit for most wind tunnels, making it impractical. Alternatives include using a larger model to keep the wind speed below the Mach limit while achieving a comparable Reynolds number. Another option is to adjust the fluid's density and viscosity, such as using water instead of air, but this would require a different setup. Accurate drag comparisons necessitate using appropriately scaled models, as the quality of the model affects the results significantly.
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So I'm using a wind tunnel to show the aerodynamics of a toy truck which scaled 1:64 in the real world. My question is that if i wanted to show that it was going at 64 kilometers per hour in the real world, do i have to set the wind tunnel so that it generates 1 kilometer per hour winds? I'm not sure about what scales to use. Thanks a lot.
 
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what are you trying to measure, drag force? or just making a visualisation?
 
Uhmm yea I am measuring drag force.
 
http://en.wikipedia.org/wiki/Dynamic_similitude"

They have a pretty nice example here which almost applies to your model too.
 
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danjroman said:
[...] a toy truck which scaled 1:64 [...] 64 kilometers per hour in the real world, do i have to set the wind tunnel so that it generates 1 kilometer per hour winds?

Just in case the links left by redargon made you draw a conclusion which seems strange, I'll confirm it: you're out of luck as-is. For your application, you must keep the Reynolds number equal to the real world scenario, which means the wind tunnel speed should be not 64/64 = 1, but 64*64 ~ 4000 km/h. However, to avoid compressibility effects, there is also the Mach number limit of at most 0.2-0.3 ~ 300 km/h. Thus, unworkable situation.

The way out would be a bigger model, such to be able to keep the wind tunnel speed below Mach limit, but still have it in the order of magnitude of what is needed for equality of Reynolds number. And then apply empirical correction formulas (which I know to exist, but nothing else) to get from experimental to real Reynolds number results.

--
Chusslove Illich (Часлав Илић)
 
you could also increase the density and decrease the viscosity of fluid in the experiment to compensate and keep reynolds number constant. By going from air to water, for example at 20°C, you should get a ratio of velocities required that is closer to 4.3, so for a real world velocity of air at 64km/h you could experiment with water at 275km/h. This is also not great and turns your windtunnel into a watertunnel. You could play around with densities and viscosities to find something useful.

It's no wonder they have such expensive full size wind tunnels to test things like F1 cars. It's one of the "simplest" ways to get reliable results.
 
aww.. man that's exactly wat i didnt want to hear caslav.ilic. so screwed. thanks anyways guys
 
danjroman said:
aww.. man that's exactly wat i didnt want to hear caslav.ilic. so screwed. thanks anyways guys

get a bigger model. it should be no probllem to get a 1:24, 1:18 or even a 1:12 scale truck. not to mention the quality of the 1:64 model compared to the 1:1 truck is nonexistant. If you want to make an accurate drag comparison, you need accurate models. This is possibly (of course it is, sarcasm) the reason big aerospace companies spend millions of dollars on windtunnel models.
 
  • #10
caslav.ilic said:
Just in case the links left by redargon made you draw a conclusion which seems strange, I'll confirm it: you're out of luck as-is. For your application, you must keep the Reynolds number equal to the real world scenario, which means the wind tunnel speed should be not 64/64 = 1, but 64*64 ~ 4000 km/h.
So, to measure a 1:64 truck doing a scale 64km/hr, you're saying the wind tunnel would have to run at ~4000km/h?? Something's wrong there... you might want to check your numbers.
 
  • #11
DaveC426913 said:
So, to measure a 1:64 truck doing a scale 64km/hr, you're saying the wind tunnel would have to run at ~4000km/h?? Something's wrong there... you might want to check your numbers.

lets try the Re approach

since the truck and model will "drive" in air, we'll set them to 1, effectively neglecting them (unless there's reason to believe that the windtunnel speed will be greater than 0.3M)

lets pick a reference length: say the truck is 8 feet wide
64 km/h = 58 ft/s
we'll say Re' is our viscosity and density-less Re

Re' truck = 8*58 = 464
Re' truck must equal Re' model
Re' model = (8* 1/64) *Vtunnel
Vtunnel = 3712 ft/s = 4073 km/hr, although you could pick a ref. area of 1 foot and get a solution of 64^2

but, let's look at a bigger model

Re' truck = 8*58 = 464
Re' truck must equal Re' model
use 1/12 model, reference length = .667
Re' model = (.667) *Vtunnel
Vtunnel = 696 ft/s = 475, still too fast ~.6ish M

ok, let's try a different approach, set tunnel at Vmax = 170 mph = 250 ft/s, find ref. length
ref length ~ 1.9 ft, find scale
scale approx 1/4



better (and cheaper) solution
http://auto.howstuffworks.com/question497.htm
i've actually done that before, and found out the Cd of my car is calculated on planform, not frontal area

so basically, follow the link, or get a tunnel with 3 foot wide cross section (considering wall effects) and 190 mph top speed.
 
  • #12
So, to measure a 1:64 truck doing a scale 64km/hr, you're saying the wind tunnel would have to run at ~4000km/h?? Something's wrong there... you might want to check your numbers.

DaveC426913
well, mshinavar checked our numbers and got the same result. I agree, it does seem counter-intuitive, but if we are using the physics correctly, then the values are correct. Is there another approach you were thinking of or something we may have missed somewhere? I think the wiki links that I posted earlier are interesting, but not entirely complete perhaps.

mshinavar
Thanks for your analysis :approve:

danjroman
Don't be discouraged, there are many ways to solve a problem. The howstuffworks link was interesting, and a very simple way to get a rough idea of drag forces. (It obviously neglects friction losses and a whole lot of other stuff, but pretty cool for home experiments) Maybe you could incorporate something similar. Like a scale model free-rolling down a ramp and comparing the measured velocity with a calculated velocity (using physics models of objects with specific weight and friction sliding down slopes of various angles). Just an idea that popped into mind.
 
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