Where to Begin with Classical Mechanics Problems?

In summary: The exercise has given you the volume element in terms of the position and the speed of the projectile.If I start from the beginning with 2nd law,F = ma = cv^2m = cv^2/adm/dt = cv^2/adm = (cv^2/a)*dtI know that the mass of the liquid is equal to p*V so the variation of mass shall be p*dV as you said.pdV = cv^2/a * dtdV = cv^2/pa *dtHow can I use this to end with pAv? I tried many things like replacing dV by A*dx, x being the position of the
  • #1
Dragster
6
0
http://img27.imageshack.us/img27/1158/physich.png


I really do not see how I can solve the problems. All I need is hint how to start the problems most of the time. I know I should read more, ask questions to teacher, etc. I have 5 classes, 5 homeworks to do every week. On top of that I have to revise old courses, remember the old stuff I used to know and study for the courses of the following week. It is really hard with my schedule to see the demonstrators or the teachers.
Add to that I am not an english native speaker and my teacher gave us an english book despite the course being in french and our first physics course.


I am not asking you to do the problems, just give me some hint where I should start and what I should use.

f lin (linear) or f quad (quadratic) being the drag force

For 2.2 (2.3) is flin = bv (2.5) value is equal to 1.6E-4 N*s/m^2

β=3πη which gives me the equation flin= 3πηDv = βDv = bv

2.4 What is cross-sectional area A? fquad= cv^2 c=γD^2 where γ= 0.25N*s^2/m^4
I guess that ∂Av^2 is actually cv^2 where c=∂A in this medium but I don't know how to prove the projectile encounters the fluid at the rate of ∂Av and all the more so ∂Av^2

2.11 m dy/dt = -mg -bv
a)
vy= -gt -bvt/m +v0 (1st integration gives the speed)

y= -gt^2 -bvt^2/m +v0t (2nd integration) gives the position

b) When v0= 0 we have ymax

y= -gt^2 -bvt^2/m +v0t
ymax= -gtmax^2 -bvtmax^2/m

tmax^2= ymax/(-(gm+bv)/2m)

c) no idea...

2.12 Again no idea how to begin this

2.13 With 2.12 solved I should be able to do it.

+karma for any help :smile:
 
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  • #2
There are 5 problems on that sheet - let's focus on one at a time so you can use what you learn doing one problem to help solve the others.

2.4 What is cross-sectional area A? fquad= cv^2 c=γD^2 where γ= 0.25N*s^2/m^4
I guess that ∂Av^2 is actually cv^2 where c=∂A in this medium but I don't know how to prove the projectile encounters the fluid at the rate of ∂Av and all the more so ∂Av^2
You need to show that $$\frac{dm}{dt}=\rho v A$$ ...I would have started with ##dm=\rho dV##...where V is a volume element encountered by the projectile. So $$\frac{dm}{dt}=\rho\frac{dV}{dt}=\cdots$$... so what is dV?
 
  • #3
http://img12.imageshack.us/img12/1158/physich.png

My question is probably stupid but what is dm?

V is π*r^2*v since v=dx/dt the volume increases over time. So dV/dt = π*r^2*dx/dt

The object encounter the medium at the rate of ∂Av because Av is the volume of fluid and ∂ is the density.

Also, if it doesn't pose problem, I like to work on all problems at the time. I would greatly appreciate to have a hint for every problems beside 2.2 :)

In words I can explain why the projectile encounters the fluid at the rate of ∂Av but why does the drag force is v^2? What is the equation proving this? I know fquad is proportional to v.

Thank you for you help!
 
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  • #4
Dragster said:
My question is probably stupid but what is dm?
It is the amount of mass in volume dV at position r.
V is π*r^2*v since v=dx/dt the volume increases over time. So dV/dt = π*r^2*dx/dt

The object encounter the medium at the rate of ∂Av because Av is the volume of fluid and ∂ is the density.
Ah ... density would be that funny g-shape symbol your textbook uses and I have not seen very often or a greek letter rho "ρ". That "∂" symbol is for a partial - used in partial differential equations. I wondered why you seemed to be constructing one.

Also, if it doesn't pose problem, I like to work on all problems at the time. I would greatly appreciate to have a hint for every problems beside 2.2 :)
It would be innefficient.

In words I can explain why the projectile encounters the fluid at the rate of ρAv but why does the drag force is v^2? What is the equation proving this? I know fquad is proportional to v.
The exercise leads you through the calculation in a particular order. The point of doing that is to answer exactly the questions you have asked. Getting ahead of the structure is, as you have discovered, counter-productive.

We could just throw you in the deep-end and just ask for the proof cold. But then you'd be lost right at the start with no idea where to begin. The exercise is giving you the starting point.

Your reasoning is fine, you need to be able to express it in math: you want to find an expression for dm/dt in terms of initial assumptions and show that it comes to ρAv

dm = ρ(x,y,z)dV = ? (in terms of coordinate elements)

dm/dt = ρdV/dt = ?

hint: if the motion is in the z direction, then v=dz/dt.

All this is crucial to your understanding of the other problems.
 
  • #5
Okay right the mass of the object being the liquid accelerated increases as the volume increases but what does the integration of dm gives?

If I start from the beginning with 2nd law,
F = ma = cv^2
m = cv^2/a
dm/dt = cv^2/a
dm = (cv^2/a)*dtI know that the mass of the liquid is equal to p*V so the variation of mass shall be p*dV as you said.

so dm = pdV

pdV = cv^2/a * dt
dV = cv^2/pa *dt

How can I use this to end with pAv? I tried many things like replacing dV by A*dx, x being the position of the projectile.

Thank you for your time! :)
 
  • #6
Dragster said:
Okay right the mass of the object being the liquid accelerated increases as the volume increases but what does the integration of dm gives?
depends on how you do the integration - you are getting ahead of yourself again. Relax. It is OK to start a calculation without having a clear idea where it will end up. In this case you know where you need to go, it just isn't immediately clear exactly how you'll get there. You have to set out on your journey and hope matters will become clearer as you go. Remember what you have to find?

You are looking for dm/dt encountered by the projectile - this will involve adding up all the mass elements directly in front of it (hence the choice of calculus notation) and including some time-dependence (that's the unclear part)

If I start from the beginning with 2nd law,
F = ma = cv^2
m = cv^2/a
dm/dt = cv^2/a
dm = (cv^2/a)*dt
... in your case, the mass is not being accelerated until after your object encounters it. You want to know the rate your object encounters the mass. The acceleration of the object is zero. F=ma wouldn't work anyway because it assumes that the mass is a constant ... here it depends on density, which may vary with position. The force law is, properly, F=dp/dt: p=mv. (note the difference between p and ρ?)
I know that the mass of the liquid is equal to p*V so the variation of mass shall be p*dV as you said.

so dm = pdV

pdV = cv^2/a * dt
dV = cv^2/pa *dt

How can I use this to end with pAv? I tried many things like replacing dV by A*dx, x being the position of the projectile.

In rectangular components, dV=dxdydz.
In cylindrical coordinates, dV=rdrdθdz.
(In both cases taking motion along the z axis.)

So - substituting the one you like best into dm/dt=ρdV you should get something suggestive of a way to the solution you expect.

This is the style of thinking that seems to be expected throughout - you need to get used to it.

Your problem is that it is pretty much intuitively reasonable that dm/dt = ρAv and if you were just asked what rate the object encounters mass that is what you'd have written down right away and not given it a second thought. The exercise forces you to give it that thought and a chance to go, "Oh hey, it's not that obvious after all!"

[edit]you should either type out the problems or upload the image to PF - avoid ImageShack terms of service issues.

So much for part (a) ... for part (b), now you get to make simplifying assumptions, and you can use F=ma ... remembering that a=dv/dt. You may prefer to use a non-infinitesimal time interval and do everything with Δ's. In time Δt, the mass that gets accelerated is Δm and the acceleration is Δv/Δt. Recall the reasoning above.
 
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Related to Where to Begin with Classical Mechanics Problems?

1. What is classical mechanics?

Classical mechanics is the branch of physics that studies the motion of objects under the influence of forces. It was developed by Isaac Newton in the 17th century and is based on the principles of Newton's laws of motion.

2. What are some common problems in classical mechanics?

Some common problems in classical mechanics include projectile motion, circular motion, and simple harmonic motion. These problems involve calculating the position, velocity, and acceleration of an object in motion.

3. How do you solve problems in classical mechanics?

To solve problems in classical mechanics, you must first identify the known and unknown variables, draw a diagram, and apply the appropriate equations from Newton's laws of motion. It is important to use proper units and pay attention to the direction of forces and motion.

4. What are the limitations of classical mechanics?

Classical mechanics has been incredibly successful in explaining the motion of macroscopic objects, but it has limitations when applied to very small or very fast objects. At the quantum level, classical mechanics is replaced by quantum mechanics, and at very high speeds, the principles of relativity must be taken into account.

5. How does classical mechanics relate to other branches of physics?

Classical mechanics is the foundation for many other branches of physics, including thermodynamics, electromagnetism, and fluid mechanics. It also provides the basis for engineering and technological applications, such as building bridges and designing vehicles.

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