You are talking about uniform circular motion, right? So an acceleration versus time graph would involve two dimensions of acceleration versus one dimension of time. It is hard to convey this sort of three dimensional graph on a two dimensional page. However, a quick trip to Google finds this graph with the two dimensions superimposed. Both dimensions of acceleration are simple sine waves -- with a 90 degree offset from each other.
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Viewed as vectors rather than as component pairs, the position vector will be moving around in a circular trajectory. The velocity vector will also trace out a circular path in velocity space. The acceleration vector will trace out a circular path in acceleration space. The "jerk" vector will trace out a circular path in "jerk" space. And so on.
Uniform circular motion has an unusual property -- the functions for position, velocity, acceleration, "jerk", "snap", "crackle", "pop" and all further derivatives all have graphs that look exactly the same. Each further derivative is shifted 90 degrees from the previous. For instance, the graph for "snap" will match the graph for position in terms of phase. [The amplitudes may differ, but a careful choice of units can make the amplitudes match as well].