Change in Gravity Affecting Free Fall

AI Thread Summary
The discussion focuses on the complexities of calculating the distance an object falls under varying gravitational forces, particularly when considering large distances like falling from space. The standard equation for free fall, x=v0t+1/2gt², is acknowledged, but the need for a more accurate model that accounts for changing gravity is emphasized. Participants suggest integrating the equations of motion, specifically using r'' = -Gm/r², to derive a more suitable formula. There is some confusion regarding notation, particularly the meaning of derivatives represented as r' and r''. The conversation ultimately seeks a comprehensive equation and derivation that incorporates these factors for better accuracy in modeling free fall.
kaikalii
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In high school physics, which I am in, we learn that to find the distance that and object falls can be found with the equation, x=v0t+1/2gt2. We also learn that the force of gravity between two objects can be found by Fg=Gm1m2/r2 and thus acceleration due to gravity can be derived to be g=Gm/r2

This is all well and good on a small scale, but on a large scale, such as something falling from space, the difference in gravity due to change in distance between the objects is too large to be negligible. As an object falls, the force of gravity, and by extension, its acceleration, increases exponentially.

I have tried to derive an equation that gives the distance that an object will fall (to Earth) as a function of time and initial height, ignoring air resistance, using the equations above, but my knowledge of calculus is only so great, and I keep getting stuck not knowing which variable to solve for or use. I am sure that there is an e in there somewhere as continuous compounding would be needed, but I'm not sure.

Could someone please give me an equation that meets these specifications, and if possible, a step-by-step derivation of said equation?
 
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welcome to pf!

hi kaikalii! welcome to pf! :smile:

x=v0t+1/2gt2 comes from x'' = g, which we integrate once to get x' = gt + constant, and again to get x = gt2/2 + (constant)t + constant

if instead we use r'' = -Gm/r2, we multiply both sides by r' to get r'r'' = -Gmr'/r2, integrate that to get 1/2(r')2 = Gm/r + constant, or r'/√(Gm/r + constant) = √2 … i don't think that has an integral in terms of ordinary functions :redface:
 
tiny-tim said:
hi kaikalii! welcome to pf! :smile:

x=v0t+1/2gt2 comes from x'' = g, which we integrate once to get x' = gt + constant, and again to get x = gt2/2 + (constant)t + constant

if instead we use r'' = -Gm/r2, we multiply both sides by r' to get r'r'' = -Gmr'/r2, integrate that to get 1/2(r')2 = Gm/r + constant, or r'/√(Gm/r + constant) = √2 … i don't think that has an integral in terms of ordinary functions :redface:

I'm afraid I'm not familiar with the notation: ' that you are using. Does r' mean "r prime" or "the derivative of r"? If it is the later, then does r'' mean "the derivative of the derivative of r"?
 
hi kaikalii! :smile:

(just got up :zzz:)

' means derivative, and '' means derivative of derivative (and so on)

r' and r'' are a lot easier to write, and "r-dash" and "r-double-dash" are a lot easier to say (than dr/dt and …) :wink:
 
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