How can I use math to calculate the distance of a trebuchet-launched projectile?

AI Thread Summary
To calculate the distance of a projectile launched by a trebuchet, one can apply principles of physics, specifically projectile motion equations. Resources shared in the discussion include links to detailed analyses and algorithms that can assist in understanding the calculations involved. The discussion suggests that the topic may be better suited for a general physics forum due to its complexity. Additionally, a simple Java algorithm was mentioned as a practical tool for building trebuchet models. Understanding the underlying math and physics is essential for accurate distance calculations.
whatzzupboy
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I was just woundering how to find the distance of a projectile, when thrown by a trebuchet, mathematicly?
 
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whatzzupboy said:
I was just woundering how to find the distance of a projectile, when thrown by a trebuchet, mathematicly?

This should probably be moved to the general physics section, as its not really a homework problem. That said, the explanation is long and unwieldy, though I did find a few links for you

http://www.geocities.com/SiliconValley/Park/6461/

http://www.ripcord.ws/FATAnalysis.PDF <--- not sure how much math you have under your belt, but I found this one the most interesting of the lot

http://home.att.net/~wjahsman-mta/RetroMechanics.pdf
 
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Here's a simple Java algorhythm that I used when building mine. There is a downloable versio that a bit more user friendly that I like.

http://www.algobeautytreb.com/javatreb.html
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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