Lambert's Cosine Law: Understanding Diffuse Reflection

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Lambert's cosine law describes how diffuse reflection from an isotropically illuminated surface varies with the cosine of the zenith angle. The law applies to the average behavior of many rays rather than to a single ray, as the probability distribution of reflection direction for one ray does not strictly follow Lambert's law. For practical applications, achieving ideal diffuse reflection requires uniform illumination from all angles. While a surface can approximate a perfect Lambertian reflector, there is often a small specular component present. Understanding these nuances is essential for accurately applying Lambert's law in real-world scenarios.
Ja4Coltrane
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Hello,
I have a quick question relating to Lambert's cosine law for diffuse reflection. My understanding of the law is that given an isotropically illuminated surface, the reflection distribution goes with the cosine of the zenith angle.

Now my question is whether or not that law holds for a single ray. That is, suppose a ray hits a surface at an arbitrary incident angle. Is the probability distribution for the direction of reflection lambert's law as well? Or does the law only hold on average for a large number of incident rays in random directions?

Thanks!
 
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My understanding is that the law is a mathematical statement that represents an ideal. How we go about to make it happen to is up to us.

In the case of actual diffuse reflectors, the relation is more easily achieved by illuminating from everywhere. The closer the surface is to a perfect Lambertian reflector, the more you can allow yourself to have a single ray as source. In practice there is a specular component, however small it may be.
 
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