Calculating Ball Velocity with Unit Vectors

  • Thread starter Thread starter UrbanXrisis
  • Start date Start date
  • Tags Tags
    Angle Ball
AI Thread Summary
To calculate the ball's velocity when shot at 5.4 m/s at a 30-degree angle, the x-component is determined using 5.4cos(30) and the y-component with 5.4sin(30). The velocity vector can be expressed as V = (5.4cos(30))ex + (5.4sin(30))ey, where ex and ey are unit vectors in the x and y directions, respectively. For further calculations involving time, acceleration can be added to the y-component. To visualize the vector, sketch it at a 30-degree angle to the horizontal, with the x-component being 5.4cos(30) and the direction of motion relative to the x-axis also being 30 degrees.
UrbanXrisis
Messages
1,192
Reaction score
1
If a ball is shot out at 5.4m/s and makes an angle of 30 degrees with the horizontal, the x component would be 5.4cos30 and the y component would be 5.4sin30 correct?

The question then asks me to write an expression for the ball’s velocity, v, using unit vectors for the x-direction and the y-direction. Wouldn’t the velocity be just 5.4m/s? I don’t understand wht they are asking.
 
Physics news on Phys.org
Unit vectors are a simple way of describing a 3d (or 2d) vector. Basically, you put everything that describes the x-direction together and put 'ex' with a vector sign over it behind it. Do thesame for the y-direction.
In this case: the x-component of the speed is just 5.4cos(30), so that part of the vector is (5.4cos(30))*ex (actually make that x subscript and add an arrow above the e)

The y-component is thesame thing, only with 5.4sin(30) and ey. In case they ask you to do the expression for t, you'll have to add acceleration like this:
V = (5.4cos(30))*ex + (5.4sin(30) + ..acceleration*t..)*ey
This describes the vector.
 
What if the question wanted me to sketch the vector and find the magnitude and direction of motion with respects to the x-axis?
 
Sorry for the late reply:
Just sketch an arrow making 30 degrees with the horizontal. Then project the vector onto the x-axis and that's your x-component. It's that easy.
Magnitude of the vector in the x-direction is as you described, 5.4cos30. The direction of motion with respect to the x-axis will be 30 degrees.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
Thread 'Voltmeter readings for this circuit with switches'
TL;DR Summary: I would like to know the voltmeter readings on the two resistors separately in the picture in the following cases , When one of the keys is closed When both of them are opened (Knowing that the battery has negligible internal resistance) My thoughts for the first case , one of them must be 12 volt while the other is 0 The second case we'll I think both voltmeter readings should be 12 volt since they are both parallel to the battery and they involve the key within what the...
Thread 'Trying to understand the logic behind adding vectors with an angle between them'
My initial calculation was to subtract V1 from V2 to show that from the perspective of the second aircraft the first one is -300km/h. So i checked with ChatGPT and it said I cant just subtract them because I have an angle between them. So I dont understand the reasoning of it. Like why should a velocity be dependent on an angle? I was thinking about how it would look like if the planes where parallel to each other, and then how it look like if one is turning away and I dont see it. Since...
Back
Top