Solving for θ Given Time in Projectile Motion

AI Thread Summary
The discussion revolves around finding a function that relates the angle θ in projectile motion to time, allowing for direct calculation of θ based on time values. Participants clarify that θ can be determined using the tangent function, which incorporates the vertical and horizontal components of velocity. The conversation briefly diverges into a comparison with the double-slit experiment, but this connection is deemed irrelevant to the main topic. Ultimately, the original poster expresses gratitude for the clarification provided on the relationship between θ, time, and the equations of motion. The thread concludes with a focus on the mathematical approach to solving for θ in projectile motion.
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Hi, I'm trying to find out how a function relating \theta and time together. this is because, in many cases of projectile motion, they do give us say, the angle at various spots of a particle's trajectory or velocities so that we solve for theta. Is it possible to create a function so that I know theta straight away just by substituting in the variable time??
 
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What is the angle \theta...?Is it somehow connected to the double-slit experiment...?

Daniel.
 
What do projectiles have to do with the double slit experiment? :confused:
 
They do,u see,it's all clear to me:projectiles,double slit experiments and Copenhagen vs.other QM interpretations...If u don't believe me read here and here


Daniel.
 
misogynisticfeminist said:
Hi, I'm trying to find out how a function relating \theta and time together. this is because, in many cases of projectile motion, they do give us say, the angle at various spots of a particle's trajectory or velocities so that we solve for theta. Is it possible to create a function so that I know theta straight away just by substituting in the variable time??

And in case you're not doing the double slit experiment... :wink:

v_x=v_{x,0}
v_y=v_{y,0}-gt
x=x_0+v_{x,0}t
y=y_0+v_{y,0}t-\frac{1}{2}gt^2

Now I'm not sure what you mean by \theta either, but it could be:

tan(\theta)=\frac{v_y}{v_x}=\frac{v_{y,0}-gt}{v_{x,0}}
tan(\theta)=\frac{y}{x}=\frac{y_0+v_{y,0}t-\frac{1}{2}gt^2}{x_0+v_{x,0}t}

If not, please clarify what you mean by \theta.
 
Aren't "x" and "y" perpendicular,so the angle between them \frac{\pi}{2} [/tex] and the tangent of this angle is \infty...?The same goes for velocity vector&#039;s projections onto the rectangular Oxy...<img src="https://www.physicsforums.com/styles/physicsforums/xenforo/smilies/oldschool/bugeye.gif" class="smilie" loading="lazy" alt=":bugeye:" title="Bug Eye :bugeye:" data-shortname=":bugeye:" /><br /> <br /> Daniel.
 
dextercioby said:
Aren't "x" and "y" perpendicular,so the angle between them \frac{\pi}{2} [/tex] and the tangent of this angle is \infty...?The same goes for velocity vector&#039;s projections onto the rectangular Oxy...<img src="https://www.physicsforums.com/styles/physicsforums/xenforo/smilies/oldschool/bugeye.gif" class="smilie" loading="lazy" alt=":bugeye:" title="Bug Eye :bugeye:" data-shortname=":bugeye:" />
<br /> <br /> Uh, what? This isn&#039;t the angle between x and y. &quot;x&quot; and &quot;y&quot; represent the sides of a right triangle with one vertex at the origin. The angle is relative to the horizontal.
 
You're right.I think among your 2 options lies the OP's answer to his question,unless it's something which would defy logics.

Daniel.
 
SpaceTiger said:
And in case you're not doing the double slit experiment... :wink:

v_x=v_{x,0}
v_y=v_{y,0}-gt
x=x_0+v_{x,0}t
y=y_0+v_{y,0}t-\frac{1}{2}gt^2

Now I'm not sure what you mean by \theta either, but it could be:

tan(\theta)=\frac{v_y}{v_x}=\frac{v_{y,0}-gt}{v_{x,0}}
tan(\theta)=\frac{y}{x}=\frac{y_0+v_{y,0}t-\frac{1}{2}gt^2}{x_0+v_{x,0}t}

If not, please clarify what you mean by \theta.

hey, that helped, thanks alot.

I was not looking for the double-slit exp. though lol. I wouldn't have posted that in the classical physics forum. and that helped too, btw.

: )
 
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