Finding Projectile Motion range at an angle?

AI Thread Summary
The discussion revolves around deriving the range of a cannonball fired from a ramp on a hill, taking into account the slopes of the hill and ramp. The derived formula for the range R incorporates the cannonball's muzzle speed, the angles of the ramp and hill, and gravitational acceleration. A participant expresses confusion over incorporating the hill's slope into their calculations and seeks guidance on the trigonometric aspects involved. They successfully found an equation for time based on the motion equations but are unsure about the cosine term in the final range equation. The conversation emphasizes the importance of relating the x-value where the cannonball lands to the distance measured along the hill.
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The original problem has very confusing wording without the picture so I reworded it for simplicity:

A toy cannon is placed on a ramp on a hill, pointing up the hill. With respect to the x-axis the hill has a slope of angle A and the ramp has a slope of angle B. If the cannonball has a muzzle speed of v, show that the range R of the cannonball (as measured up the hill, not along the x-axis) is given by:

R = [2v^2 (cos^2 (B))(tan(B) - tan(A))] / [g cos(A)]

The base equation we've derived for projectile range on a flat surface:
R = (v^2 /g)sin(2θ­)
from the parabolic equation:
y = vt + (1/2)at^2 (where v is initial velocity, and v and a are in the y-direction)
and setting y to 0.

I'm not completely sure how to correctly start this problem or how to properly take the angle of the slope of the hill into account, the trig is a bit overwhelming. Even a good shove in the right direction would help immensely!
 
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Yes, but were not analyzing it graphically we're analyzing it with motion equations and trig. Since I posted I was able to find an equation for time by finding the x and y-values of where the cannonball lands in terms of motion equations and relating them with the tangent of the slope of the hill, and solving for time. I then plugged T into Range = initial x velocity * time and combined the terms. My answer comes out to exactly what the original equation I want to derive is except it is over the term [g] not [g cos(A)]. I'm not sure where that cosine of the slope of the hill comes from.
 
You found the value of ##x## where the ball touches the hill. Well done! But you are asked to find the distance along the hill. It is very simply related with the the x-value you found. You are just a step away from the correct answer.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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