Addition of velocities at speeds near C - any differences?

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In summary, the conversation discusses the addition of velocities at high speeds and how it affects the perceived speed of an object. It is determined that at speeds approaching the speed of light, velocities add according to the Einstein velocity addition relationships. The conversation also addresses the specific example of a bullet moving at 0.5c north inside a train also going 0.5c east and how it would be perceived by an observer outside of the train. It is concluded that the bullet would be seen at approximately 0.707c northeast. The conversation also explores the concept of the principle of relativity and its implications for determining motion. In the end, the exact formula for determining the speed of two velocities, both 0.5c, on
  • #1
Alex Pavel
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Good evening,

If a ship is moving at 0.5C east in a gravity free environment, and fires a bullet perpendicular at 0.5c, is it just the hypotenuse (a squared + b squared)/c squared that we use for the speed?

Or is there more to it since we are at great speed?

upload_2018-1-24_22-8-57.png
 

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  • #3
Does 0.5c north + 0.5c east = 0.7c Northeast? The link doesn't tackle perpendicular velocity additions.
 
  • #6
Thanks.

So, the observer on the ship still sees the bullet moving at 0.5c, even though the ship is moving 0.3. Addition of velocities keeps it on target and same speed relative to observer on ship, but observer outside sees it diagonally higher speed.
upload_2018-1-24_22-51-2.png
 

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  • #7
Alex Pavel said:
Does 0.5c north + 0.5c east = 0.7c Northeast? The link doesn't tackle perpendicular velocity additions.

Yes. The sum is ##\frac{\sqrt{2}}{2}\,c##, appoximately .707c.
 
  • #8
NFuller said:
No, it is different if the velocities are not parallel. I just found a derivation for perpendicular velocities.
https://arxiv.org/pdf/physics/0612191.pdf
Also, there is another thread dealing with this same type of problem
https://www.physicsforums.com/threads/relativistic-addition-of-orthogonal-velocities.515174/
note, I think that paper is deriving something different from what he OP wants. It appears to derive the transformation of perpendicular components, rather than the overall speed of a boost applied to an orthogonal velocity. My link gives directly what the OP wants, I think.
 
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  • #9
pervect said:
Yes. The sum is ##\frac{\sqrt{2}}{2}\,c##, appoximately .707c.

Okay - a bullet moving 0.5c north inside a train also going 0.5c east would be seen by an outside of the train observer at 0.707c northeast.
For an observer on the train - bullet still perceived at 0.5 c, and despite the added motion, the bullet would still strike the same target on the train moving at the same speed.

Even the length contraction would be accounted for in this case, as it also affects the target.
 
  • #10
Alex Pavel said:
So, the observer on the ship still sees the bullet moving at 0.5c, even though the ship is moving 0.3.
According to an observer on the ship, the ship isn't moving. Shooting is just the same as anywhere else. It's only when observed from a frame where the ship is in motion that it starts to look more complicated.
 
  • #11
Ibix said:
According to an observer on the ship, the ship isn't moving. Shooting is just the same as anywhere else. It's only when observed from a frame where the ship is in motion that it starts to look more complicated.
Awesome - got it it just clicked.

Other thing I was worried about was the need for a Lorentz transformation here - but it doesn't apply, as we remain in the same reference frame, therefore the Pythagorean theorem holds for this specific example.
 
  • #12
Ibix said:
According to an observer on the ship, the ship isn't moving. Shooting is just the same as anywhere else. It's only when observed from a frame where the ship is in motion that it starts to look more complicated.
One last question, and as far as my purposes, the thread can be closed.
Is there any way for the guy on the train to determine he is moving, assuming he cannot see outside of the train?
 
  • #13
Alex Pavel said:
One last question, and as far as my purposes, the thread can be closed.
Is there any way for the guy on the train to determine he is moving, assuming he cannot see outside of the train?
No, that’s the essence of the principle of relativity.
 
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  • #14
I really appreciate all of the help here tonight. Cheers!
 
  • #15
pervect said:
Yes. The sum is ##\frac{\sqrt{2}}{2}\,c##, appoximately .707c.
That is not correct. Consider the limit as the speeds approach c - you would get c√2

Correct, per the formula given in my linked post above, is ((√7)/4 ) c, about .6614 c.
 
  • #16
So the speed is not 0.7.

There are a lot of formulas in that link and it is hard to follow, and some if what is written there is incorrect.

Can you tell me the exact formula to determine speed of two velocities, both 0.5C, one on the x and one on the y axis?
In any case, the impact location remains unchanged due to addition of velocity and the principle of relativity, holds.
 
  • #17
If someone can show me where to find an example of this problem worked out, step by step, I would be very grateful.
 
  • #18
Alex Pavel said:
So the speed is not 0.7.

There are a lot of formulas in that link and it is hard to follow, and some if what is written there is incorrect.

Can you tell me the exact formula to determine speed of two velocities, both 0.5C, one on the x and one on the y axis?
In any case, the impact location remains unchanged due to addition of velocity and the principle of relativity, holds.
In the link I gave to my old post on this, about half way down I give a formula specifically for the orthogonal case.

Also, of note, is that the direction of the resulting velocity would be about 40.89 degrees rather than 45, due to a type of aberration.
 
  • #19
Yes, the aberration is associated with length in the direction of travel, contracting, correct?
 
  • #20
upload_2018-1-24_23-34-58.png


all of the V's in this case are .5c. Is this it?
 

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  • #21
Alex Pavel said:
View attachment 219088

all of the V's in this case are .5c. Is this it?
upload_2018-1-24_23-37-47.png


And it is less than 0.7, due to the length contraction in the X axis. In any case, impact location remains the same.
 

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  • #22
Alex Pavel said:
View attachment 219088

all of the V's in this case are .5c. Is this it?
Not quite. I use c=1 convention. So all velocities are over c. Putting c back, would give

√ (u2/ c2 + v2/c2 - u2v2/c4)

[edit: wait, you are correct, because what I just wrote above would be multiplied by c to give a result speed rather than speed over c. Once you do that, you get your formula. ]
 
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  • #23
Alex Pavel said:
View attachment 219090

And it is less than 0.7, due to the length contraction in the X axis. In any case, impact location remains the same.
Yes, that is the correct answer, though earlier I gave it exactly rather than approximate.
 
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  • #24
PAllen said:
Not quite. I use c=1 convention. So all velocities are over c. Putting c back, would give

√ (u2/ c2 + v2/c2 - u2v2/c4)

Okay, and you got the .6614, same as I got. Yes I am using c=1, but the V, they are all 0.5. IE, v/c = 0.5/1/
 
  • #25
Alex Pavel said:
If someone can show me where to find an example of this problem worked out, step by step, I would be very grateful.
Though I do not find explicit formula in texts, the matrix representing this transformation should be the products of matrices,

(-90 degree x-y rotation around the origin)*(0.5c boost in x-direction)*(90 degree x-y rotation around the origin)*(0.5c boost in x-direction).

Best.
 
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  • #26
Alex Pavel said:
Can you tell me the exact formula to determine speed of two velocities, both 0.5C, one on the x and one on the y axis?
It's fairly straightforward to derive. If the bullet is fired at the origin at time zero then in one frame you can write ##x=u_xt##, ##y=u_yt##, and in the other frame you can write ##x'=u'_xt'##, ##y'=u'_yt'##. Then you use the Lorentz transforms to relate x, y, t to x', y', t' and solve for the velocity components in whichever frame you don't know them.
 
  • #27
sweet springs said:
Though I do not find explicit formula in texts, the matrix representing this transformation should be the products of matrices,

(-90 degree x-y rotation around the origin)*(0.5c boost in x-direction)*(90 degree x-y rotation around the origin)*(0.5c boost in x-direction).

Best.

Way back in post #5, I gave a link for explicit formulas for the general case, as well as for the orthogonal special case.
 
  • #28
Alex Pavel said:
If a ship is moving at 0.5C east in a gravity free environment, and fires a bullet perpendicular at 0.5c, is it just the hypotenuse (a squared + b squared)/c squared that we use for the speed?
pervect said:
Yes. The sum is ##\frac{\sqrt{2}}{2}\,c##, appoximately .707c.
PAllen said:
That is not correct. Consider the limit as the speeds approach c - you would get c√2

Correct, per the formula given in my linked post above, is ((√7)/4 ) c, about .6614 c.
The problem here is in the OP, which does not explicitly specify relative to what the bullet is traveling at 0.5c, relative to what the ship travels at 0.5c, and relative to what we want to know the bullet speed. I think it can be reasonably assumed that we want to know the bullet speed relative to whatever the ship's speed is measured, let us call it "S". The remaining question is whether the 0.5c and perpendicularity of the bullet's velocity is to be taken in the ship's frame or in S, which to me is not clear from the question.

If the 0.5c and perpendicularity is given in S, then @pervect is indeed correct. However, if it is given in the ship's rest frame, then you need to use relativistic addition of velocities. This would also tell you that you cannot fire a bullet in such a way that its velocity component perpendicular to the ship's motion exceeds ##\sqrt{c^2 - v^2}## if the bullet is to have the ship's velocity ##v## as its parallel component. Of course, this is just the trivial statement that the bullet cannot travel faster than ##c##.

The easiest way to compute a relative velocity is to consider the 4-velocities of the observer and the object. Taking their inner product will directly give you their relative gamma factor from which you can solve for the relative velocity.
 
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  • #29
To me, it is perfectly clear that what is sought is the perpendicular analog of velocity addition. A ship and some othe observer have some mutual relative velocity. Per the ship, something is fired at .5c orthogonal to the relative velocity. Then what is the speed relative to the non ship observer. Any other interpretation is either trivial or tortures. That is the case I answered, and it seems clear the OP wanted that case.
 
  • #30
PAllen said:
To me, it is perfectly clear that what is sought is the perpendicular analog of velocity addition. A ship and some othe observer have some mutual relative velocity. Per the ship, something is fired at .5c orthogonal to the relative velocity. Then what is the speed relative to the non ship observer. Any other interpretation is either trivial or tortures. That is the case I answered, and it seems clear the OP wanted that case.
To be honest, I am not sure that the OP is aware of what he wanted - as is many times the case when people ask relativity related questions. The figure in the OP does not help in any way to resolve this issue (it seems to depict two velocity components in S) and I think it is very important to point this out as it relates to a fundamental understanding of how relativity works. We both know that @pervect has the required background and understands relativity well enough and clearly he made a different interpretation of the OP than you did. I believe it is important to point out to the OP why he has been getting different replies and why they are both valid interpretations of his question.
 
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  • #31
Alex Pavel said:
Good evening,

If a ship is moving at 0.5C east in a gravity free environment, and fires a bullet perpendicular at 0.5c, is it just the hypotenuse (a squared + b squared)/c squared that we use for the speed?

Or is there more to it since we are at great speed?

View attachment 219082

As mentioned in the posts above, you have been helped with some calculations, but the serious, fundamental conceptual problems with the way you asked the question have not been addressed. This ties in with some of your other posts, where it is clear that you have not yet grasped the importance of measured quantities being given in a particular reference frame.

In this question, I believe, you have in your mind a general reference frame where things like "travelling North" and "perpendicular" are absolute. This is not the case. You must define in which reference frame these velocities are measured.

The most natural interpretation of your question is that in the reference frame of the observer, the paths fo the ship and the bullet are as shown. In this case, the velocity and speed of the bullet are given by normal vector addition. I.e. in this reference frame, the bullet is moving at about ##0.7c## North-East.

In fact, special relativity has nothing to say about this. As all velocites are given in a single reference frame.

The interpretation you may have intended is:

The bullet is fired at ##0.5c## north in the ship's reference frame. And, you want to know the velocity and speed of the bullet in the observer's reference frame. In this case, you must apply relativistic velocity addition, as the two velocities you are giving are measured in different reference frames.

The most important thing for you, in my opinion, is to begin conceptalising these problems differently. And to think clearly about the frame of reference in which measurements are made and velocities are specified.

For example. You could and should have said:

If a ship is moving at 0.5c east relative to an observer, and, in the the ship's reference frame, fires a bullet at 0.5c north, what is the velocity of the bullet relative to the observer?

Note that in this case, the bullet and the observer have perpendicular velocities in the ship's frame. But, the ship and the bullet do not have perpendicular velocities in the observer frame.

Finally, your post #6, I believe is loaded with similar misconceptions and implicitly involves a general absolute frame of reference.
 
  • #32
Alex Pavel said:
So, the observer on the ship still sees the bullet moving at 0.5c, even though the ship is moving 0.3.
View attachment 219086

The observer on the ship sees the bullet moving at the velocity they fired it. The ship is not moving - only relative to the other obsever. The other observer could start running and turning cartwheels and it will have no effect on the relative motion of the ship, bullet and target.
 
  • #33
PeroK said:
As mentioned in the posts above, you have been helped with some calculations, but the serious, fundamental conceptual problems with the way you asked the question have not been addressed. This ties in with some of your other posts, where it is clear that you have not yet grasped the importance of measured quantities being given in a particular reference frame.

In this question, I believe, you have in your mind a general reference frame where things like "travelling North" and "perpendicular" are absolute. This is not the case. You must define in which reference frame these velocities are measured.

The most natural interpretation of your question is that in the reference frame of the observer, the paths fo the ship and the bullet are as shown. In this case, the velocity and speed of the bullet are given by normal vector addition. I.e. in this reference frame, the bullet is moving at about ##0.7c## North-East.

In fact, special relativity has nothing to say about this. As all velocites are given in a single reference frame.

The interpretation you may have intended is:

The bullet is fired at ##0.5c## north in the ship's reference frame. And, you want to know the velocity and speed of the bullet in the observer's reference frame. In this case, you must apply relativistic velocity addition, as the two velocities you are giving are measured in different reference frames.

The most important thing for you, in my opinion, is to begin conceptalising these problems differently. And to think clearly about the frame of reference in which measurements are made and velocities are specified.

For example. You could and should have said:

If a ship is moving at 0.5c east relative to an observer, and, in the the ship's reference frame, fires a bullet at 0.5c north, what is the velocity of the bullet relative to the observer?

Note that in this case, the bullet and the observer have perpendicular velocities in the ship's frame. But, the ship and the bullet do not have perpendicular velocities in the observer frame.

Finally, your post #6, I believe is loaded with similar misconceptions and implicitly involves a general absolute frame of reference.
Actually I have grasped considerably more than what seems apparent here. I will follow up with another question this weekend.
 
  • #34
Ultimately, the bullet hits the same target regardless of the motion of the ship.

Observer on the ship perceives no difference in speed or direction.

Observer outside the ship sees bullet move at .6614 c.
 
  • #35
Alex Pavel said:
Ultimately, the bullet hits the same target regardless of the motion of the ship.

Regardless of the motion of the observer.

Alex Pavel said:
Observer on the ship perceives no difference in speed or direction.

No difference between what scenarios? There is definitely no difference caused by the shot being observed, nor by the motion of the observer.

There is only one scenario here. Assuming the target is not moving relative to the ship: e.g. the target is on the ship. What are your two scenarios?
 

1. How does the addition of velocities at speeds near the speed of light differ from classical addition of velocities?

The addition of velocities at speeds near the speed of light follows the principles of special relativity, which take into account the effects of time dilation and length contraction. This means that the resulting velocity is not simply the sum of the two velocities, but rather a combination of both that takes into account the relative motion of the two objects.

2. Is there a limit to how fast an object can travel when considering the addition of velocities at speeds near the speed of light?

According to the principles of special relativity, the speed of light is the maximum speed at which any object can travel. This means that when adding velocities at speeds near the speed of light, the resulting velocity cannot exceed the speed of light.

3. How does the addition of velocities at speeds near the speed of light affect the perception of time?

As an object approaches the speed of light, time appears to slow down for that object. This is known as time dilation and is a result of the principles of special relativity. When adding velocities at speeds near the speed of light, the time dilation of each object must be taken into account in order to accurately calculate the resulting velocity.

4. Can the addition of velocities at speeds near the speed of light result in a negative velocity?

No, the principles of special relativity do not allow for negative velocities. While the resulting velocity may be smaller than the sum of the two velocities, it will always be a positive value.

5. Are there any real-world applications of the addition of velocities at speeds near the speed of light?

Yes, the principles of special relativity and the addition of velocities at speeds near the speed of light are crucial in understanding and predicting the behavior of particles at high speeds, such as those in particle accelerators. They also play a role in the development of technologies like GPS systems.

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