Angle at which canon can be fired

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SUMMARY

The discussion focuses on calculating the optimal launch angle for a cannon firing at a mountain, given a muzzle speed of 1000 m/s, a horizontal distance of 2000 m, and a vertical height of 800 m. Participants utilize kinematic equations to derive the angle, specifically using the relationships between horizontal and vertical components of velocity. The final calculated angles are approximately 22° and 89°, with the correct answer being around 7.8°. Key equations include the kinematic equations for both x and y components, factoring in gravitational acceleration.

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Homework Statement


canon is firing at a mountain and it want the angle above the horizontal which it should be fired

muzzle speed= 1000m/s
x=2000m
y=800m

Homework Equations



vxi=vicos(theta) vyi=visin(theta)

The Attempt at a Solution



Not sure how to start this.
 
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welcome to pf!

hi gwizz! welcome to pf! :smile:

(have a theta: θ and try using the X2 icon just above the Reply box :wink:)

write out the https://www.physicsforums.com/library.php?do=view_item&itemid=204" equations for the x and y directions (separately, with a = 0 and -g) …

that gives you two equations with two unknowns (v and t), so eliminate t to find v …

what do you get? :smile:

(btw, a canon is a priest … you mean cannon! :wink:)
 
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sorry, cannon. also, pardon for the equations, idk how to use the wrap stuff with the tool.

so for X i used the kinematic equation: Xf=Xo + volt + (1/2)at^2 and got t=2 seconds then plugged that in the Y kinematic equation Vy=Voy + ayt and got a vertical initial velocity of Voy= 19.6 m/s. Is this correct so far?
If so, now what? thanks.
 
Acceleration in x direction is zero, so the x component of velocity is constant.

Acceleration in y direction is -g = -9.81 m/s2, or whatever approximation is acceptable for you class.

y = y0 + (v0)yt - (1/2)g(t2)
 
SammyS, if i use the Y equivalent to the equation i had, does that mean what i did was incorrect?
 
gwizz said:
SammyS, if i use the Y equivalent to the equation i had, does that mean what i did was incorrect?
Probably it's wrong.

How did you get it from the information you have?
 
i just thought those equations were the one to use based off tiny-tim's help. What do i do exactly, with what equations to get started then?
 
gwizz said:
i just thought those equations were the one to use based off tiny-tim's help. What do i do exactly, with what equations to get started then?

Use those equations along with what you know about the acceleration due to gravity.

For the Y-components:
(VF)Y = (V0)Y + aY · t

YF = Y0 + (V0)Y · t + (1/2)aY · t2

What is aY ?​

For the X-components:
(VF)X = (V0)X + aX · t

XF = X0 + (V0)X · t + (1/2)aX · t2

But gravity acts only vertically, so what is aX ?
That will simplify the equations for the X-components.​
What do the equations become when you replace aX & aY with the appropriate values for acceleration?
 
ay is -9.8m/s^2 due to gravity and ax is 0 because it is always zero in the x direction. is my velocity correct for Vyin my previous post?
 
  • #10
I don't think you can find (V0)Y unless you know the launch angle. (That is, unless you're a savant.)

You do know V0, because it's given (muzzle speed). Use trig to relate the launch angle, θ, and V0 to (V0)X & (V0)Y.

Use the kinematic equation for XF to find t in terms of θ.

Plug that result into the kinematic equation for YF. Solve for θ. It's kind of tricky.
 
  • #11
Vx = V cos\alphaVoy = V sen\alpha

x = Vx .t = V cos \alpha.ty = Voyt - gt² /2 = V sen\alpha t - gt²/2

Isoling t

t = \frac {x} {V cos\alpha}

y = x tan\alpha - g x²/2V²cos² \alpha


Replacing we find
\alpha = 22°
\alpha = 89°
 
  • #12
ya it is tricky, thanks for the help. and Jaumzaum, i got an angle of like 21 but the answer is 7.8 or something like that.
 
  • #13
First of AL, if g is down, tan > 800/1000, angle > 21º, otherwise muzzle will pass beneath
 
  • #14
well I'm just restating the answer i got from the answer sheet
 

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