Angle at which canon can be fired

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Homework Help Overview

The discussion revolves around determining the angle at which a cannon should be fired to hit a target on a mountain, given specific parameters such as muzzle speed and target coordinates. The subject area includes projectile motion and kinematics.

Discussion Character

  • Exploratory, Problem interpretation, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of kinematic equations for both the x and y directions, questioning the appropriateness of their initial approaches and calculations. There are attempts to relate the launch angle to the components of velocity and to derive equations that incorporate gravitational effects.

Discussion Status

The conversation is ongoing, with participants exploring various interpretations of the problem and attempting to clarify their understanding of the equations involved. Some guidance has been offered regarding the relationships between the components of motion and the effects of gravity, but no consensus has been reached on the correct approach or calculations.

Contextual Notes

There are indications of confusion regarding the application of kinematic equations and the relationship between the launch angle and the initial velocities. Participants are also addressing potential errors in their calculations and the assumptions made in their problem setup.

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Homework Statement


canon is firing at a mountain and it want the angle above the horizontal which it should be fired

muzzle speed= 1000m/s
x=2000m
y=800m

Homework Equations



vxi=vicos(theta) vyi=visin(theta)

The Attempt at a Solution



Not sure how to start this.
 
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welcome to pf!

hi gwizz! welcome to pf! :smile:

(have a theta: θ and try using the X2 icon just above the Reply box :wink:)

write out the https://www.physicsforums.com/library.php?do=view_item&itemid=204" equations for the x and y directions (separately, with a = 0 and -g) …

that gives you two equations with two unknowns (v and t), so eliminate t to find v …

what do you get? :smile:

(btw, a canon is a priest … you mean cannon! :wink:)
 
Last edited by a moderator:
sorry, cannon. also, pardon for the equations, idk how to use the wrap stuff with the tool.

so for X i used the kinematic equation: Xf=Xo + volt + (1/2)at^2 and got t=2 seconds then plugged that in the Y kinematic equation Vy=Voy + ayt and got a vertical initial velocity of Voy= 19.6 m/s. Is this correct so far?
If so, now what? thanks.
 
Acceleration in x direction is zero, so the x component of velocity is constant.

Acceleration in y direction is -g = -9.81 m/s2, or whatever approximation is acceptable for you class.

y = y0 + (v0)yt - (1/2)g(t2)
 
SammyS, if i use the Y equivalent to the equation i had, does that mean what i did was incorrect?
 
gwizz said:
SammyS, if i use the Y equivalent to the equation i had, does that mean what i did was incorrect?
Probably it's wrong.

How did you get it from the information you have?
 
i just thought those equations were the one to use based off tiny-tim's help. What do i do exactly, with what equations to get started then?
 
gwizz said:
i just thought those equations were the one to use based off tiny-tim's help. What do i do exactly, with what equations to get started then?

Use those equations along with what you know about the acceleration due to gravity.

For the Y-components:
(VF)Y = (V0)Y + aY · t

YF = Y0 + (V0)Y · t + (1/2)aY · t2

What is aY ?​

For the X-components:
(VF)X = (V0)X + aX · t

XF = X0 + (V0)X · t + (1/2)aX · t2

But gravity acts only vertically, so what is aX ?
That will simplify the equations for the X-components.​
What do the equations become when you replace aX & aY with the appropriate values for acceleration?
 
ay is -9.8m/s^2 due to gravity and ax is 0 because it is always zero in the x direction. is my velocity correct for Vyin my previous post?
 
  • #10
I don't think you can find (V0)Y unless you know the launch angle. (That is, unless you're a savant.)

You do know V0, because it's given (muzzle speed). Use trig to relate the launch angle, θ, and V0 to (V0)X & (V0)Y.

Use the kinematic equation for XF to find t in terms of θ.

Plug that result into the kinematic equation for YF. Solve for θ. It's kind of tricky.
 
  • #11
[itex]Vx = V cos\alpha[/itex][itex]Voy = V sen\alpha[/itex]

[itex]x = Vx .t = V cos \alpha.t[/itex][itex]y = Voyt - gt² /2 = V sen\alpha t - gt²/2[/itex]

Isoling t

[itex]t = \frac {x} {V cos\alpha}[/itex]

[itex]y = x tan\alpha - g x²/2V²cos² \alpha[/itex]


Replacing we find
[itex]\alpha = 22°[/itex]
[itex]\alpha = 89°[/itex]
 
  • #12
ya it is tricky, thanks for the help. and Jaumzaum, i got an angle of like 21 but the answer is 7.8 or something like that.
 
  • #13
First of AL, if g is down, tan > 800/1000, angle > 21º, otherwise muzzle will pass beneath
 
  • #14
well I'm just restating the answer i got from the answer sheet
 

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