Prometeus said:
The mainstream interpretation of GRT equations is, that additional double amount of angle of bending of light (Newton vs GRT) is caused by gravity (which is interpreted as curvature of spacetime). But when looking on the equations, it seems that this additional amount of bending is caused by relativistic effect based on speed of the particle and not by gravity itself.
Examples explaning what I mean:
Newton prediction of bending angle for light is X, GRT prediction of bending angle of light is 2X
but let's take an massive particle, for example neutrino
At speed of let's say 1000 m/s around Sun, is the bending angle of neutrino 99,9999% of X (practically the same as Newton prediction), but when the neutrino has 99,999999999% of speed of light, then the bending angle would be around 99,9999999% of 2X, practically the same as angle for photon (which does not have rest mass).
So it seems to me that this additional bending of light is solely depending on relativistic effects caused by speed of particle and not by curvature of spacetime (gravity). I would be interested in some explanation, what is wrong with my understanding.
I'm not sure what you mean by "relativistic effects". How would you tell if an effect was "relativistic" or "not relativistic"? If we assume that Newton's theory is "not relativistic" (that seems logical to me), then any deviation from Newtonian predictions would be due to "relativistic effects". And that extra bending is one of the predictions of GR, so the extra bending of light being due to "relativistic effects" becomes essentially a tautology.
We can say a bit more about the extra bending of light if we make more assumptions. The key assumption we make is that we have a metric theory of gravity. Without gravity, special relativity has a mathematical entity called the "Miknowski metric". A metric gravity of theory says that we still have the same basic metric structure of special relativity (where we started), when we go to the more complete theory of General Relativity which (unlike Special relativity) is able to handle gravity. The more general metric of GR won't be the "Minkowski metric", though.
When we assume we have a metric theory of gravity, we can use the results of what's called PPN theory. PPN theory will handle _any_ metric theory of gravity, not just General Relativity, though it is limited to weak fields (linearized gravity) by it's construction.
This is a lot of technical detail, going by pretty fast, but I'll give a link to PPN theory,
<<link>>, and you can ask questions about it or about the more general topic of why we focus on so-called "metric theories of gravity". I believe though that saying that special relativity has a metric structure and that that leads us to think that General Relativity should also have such a structure is sufficient for an overview.
When one does a formal calculation from PPN theory, the bending of light depends only on the PPN parameter ##\gamma##. This parameter is described as "How much space curvature ##g_{ij}## is produced by unit rest mass ?". Note that this is purely spatial curvature, not the more general space-time curvature.
Thus it seems reasonable to conclude that the "extra" bending of light can be ascribed to the curvature of space, more formally the PPN parameter ##\gamma##. You might find people who argue with the first point, but I don't think you'll find many who argue with the second
I'll move on to trying to give a less formal presentation of the meaning of these rather abstract statements. Let's start out with an example of a non-curved 2d space, a flat 2d plane, and a curved 2d space, the surface of a sphere. Due to the complexity of describing curvature, I won't say how we define curvature in general, but for the example its sufficient to have one curved space and one non-curved space.
Note again that these surfaces are entirely spatial surfaces. It is not space-time curvature we are talking about in this particular context, just spatial curvature. Now we can study how light propagates in these examples. If we emit light signals from a point on the planar surface, it spreads out in all directions, the light rays never meet again. If we emit light from a point on the surface of a sphere, we need to know how it propagates. We will say that it follows the shortest path between two points, (which is a great circle on a sphere). Then we conclude that the light beams on the sphere initially diverge, but, as observed by observers on the sphere, stop diverging and eventually refocus at the antipode.
The effect is a dynamic one. Two stationary observers on the plane, or on the sphere, experience no forces in this example model. They simply lie at rest in the curved space. The apparent "deflection" of light that causes it to refocus in the case of the sphere is just the behavior of light following the shortest distance between two points. It's a consequence of geometry, not "forces". Something similar happens in GR. We observe "extra" deflection due to the purely spatial part of the curvature that we don't see when two observers are at rest relative to each other.
To make the argument airtight it really requires mathematics. Hopefully this overview provides more insight than confusion.
I will say a bit more about the topic, though. One of the differences between spherical geometry and planar geometry is the excess of angles of triangles. The sum of the angles of a triangle is always 180 degrees on a plane, but on a sphere, it can be more. Further, the amount more depends on the area enclosed by the triangle. The theoretical predictions of GR share similar features, though our experimental testing doesn't attempt to measure the sum of the angles of a triangle. Conceptually, though, the prediction of GR is that spatial geometry is not Euclidean. If we take 2d slices of space (not space-time), we'd expect that depending on the Gaussian curvature of said spatial slice, that the sum of angles of a large triangle would be different than 180 degrees. And it would also hold true that the magnitude of the effect would depend on the size of the triangle. I don't think I've seen anyone actually calculate these effects, though.
Gaussian curvature
<<link>> is a good way to move up to start to study of how curvature is defined. For a 2d surface, the Gaussian curvature is an intrinsic measure of curvature, and is represented by a single number. The formulation of the more general curvature tensors can be thought of as giving the Gaussian curvature of any selected plane, and knowing the Gaussian curvavature of all possible plane slices gives us sufficient information to reconstruct the curvature tensor. It's more productive to focus on the Gaussian curvature as an intrinsic property of the 2d space, though the Wiki article starts out by describing and defining it in term of so-called "extrinsic" curvature :(.