Calculate Direction to Intercept Object in Vector Mechanics

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In summary, the conversation revolves around a mechanics question involving a river, a rower, and an object. The rower must calculate the direction to row in order to intercept the object, taking into account the current and their own rowing speed. The question can be solved by changing reference frames and the closest the rower can get to the object if they maintain their original course is discussed.
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research1
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Mechanics question. I've had 4 different answers from 4 different people and am still none the wiser to this teaser.


A river flows North to south. A rower on the lefthand bank (call this 0 , 0) facing north spots an object. The object is at 50sin20 (co ords 17.1 , 47). The current is running south at 3m/s. The rower can maintain a rowing speed of 4m/s. The current will affect both rower and object.

Calculate the direction with respect to the riverbank the rower must row in order to intecept the object.
 
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  • #2
I think this question is best answered by changing reference frames...

Let's say the rower has just begun his row... he's not taken a single stroke, but he's in the water. This is our t=0. At this point, according to the rower, the object is at 50sin(20). If things continues like this, both rower and object will travel at the same speed downstream, never getting further apart nor closer together, the object will remain at 50sin(20), *according to the rower*. So he must always row at a 20 degree angle to north. He does this at 4 metres/second... and gets there in (50m)/(4m/s) = 12.5 seconds... as far as I can tell. This seems like one of those problems which seems a lot harder to do. It's a conceptual thing.
 
  • #3
I thought that originally but then a few people got really mathematical about it.

Say now that the rower got it wrong and the object was 70 metres away at 25 degrees. The rower remains on the original course (i.e sin20). Now he won't intercept the object but what is the closest that he will get?
 

Related to Calculate Direction to Intercept Object in Vector Mechanics

What is the "Calculate Direction to Intercept Object" problem in Vector Mechanics?

The "Calculate Direction to Intercept Object" problem in Vector Mechanics involves determining the direction in which an object must move in order to intercept another moving object, given their respective positions, velocities, and accelerations.

What is the importance of solving the "Calculate Direction to Intercept Object" problem?

Solving the "Calculate Direction to Intercept Object" problem is important in various fields such as aerospace engineering, robotics, and military strategy. It allows for precise and efficient control of objects in motion, leading to improved performance and safety.

What are the key components of the solution to the "Calculate Direction to Intercept Object" problem?

The key components of the solution to the "Calculate Direction to Intercept Object" problem include vector mathematics, kinematics equations, and knowledge of the objects' positions, velocities, and accelerations. Additionally, the problem may involve considering external factors such as air resistance or gravitational forces.

What are some common techniques used to solve the "Calculate Direction to Intercept Object" problem?

Some common techniques used to solve the "Calculate Direction to Intercept Object" problem include plotting the trajectories of the objects on a graph, using algebraic equations to determine the intersection point, and using computer software to simulate the motion and calculate the intercept direction.

What are some challenges that may arise when solving the "Calculate Direction to Intercept Object" problem?

Some challenges that may arise when solving the "Calculate Direction to Intercept Object" problem include dealing with non-linear or unpredictable motion, accounting for external factors, and ensuring accuracy and precision in calculations. Additionally, the problem may become more complex when there are multiple objects in motion or when the objects have varying velocities and accelerations.

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