Calculating Velocity for Cannon Ball with Wind Velocity

AI Thread Summary
To calculate the velocity needed for a cannonball to reach a target at a distance d with a launch angle of 45°, one must consider the effects of horizontal wind velocity, which can either assist or hinder the projectile. The absence of air resistance simplifies the calculations, allowing for a straightforward function to be derived for both scenarios of wind direction. The discussion emphasizes the importance of showing the work behind the calculations to facilitate assistance. Additionally, the user intends to implement this function in a Delphi game project. Clear guidelines for participation are referenced to ensure proper contributions.
plinho_v
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Hmm, i have this cenario, there is a cannon and it's target, separated by a distance d, not necessaraly in the same heigh. what i need is a function that gives the velocity needed for the cannon ball reaches the target.

PS: consider the angle 45°, there is wind velocity, but not air resistance. The wind velocity is only horizontal, in favour or against the launch, I'd like a function for each of these two wind velocity possibilities.

Thanks in advance.
 
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i have to implemet this function into a game project made in delphi =/

is that what you need? I'm not sure if i got what you wanted... I thought you were guessing it was for homework or anything...
 
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