Changing Origin in Physical Context: Mathematical Approach

AI Thread Summary
Changing the origin in a physical context involves adjusting position vectors by adding or subtracting the displacement from the original coordinates. For example, when moving from an origin at (0,0) to a new point (x4,y3), the function must be recalibrated accordingly, resulting in a new equation. The discussion highlights the mathematical representation of this shift using vector notation, specifically with position vectors and constants. The transformation is illustrated through the equation x'=(x(cross)n)+a, showing how to incorporate the new origin into the function. Understanding these adjustments is crucial for accurately modeling physical systems in different coordinate frames.
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In a general situation, how do you change origin (mathematically speaking) in a physical context i.e. with position vectors, constant vectors, unit vectors to certain directions ... ?

I am a bit confused with the concept.
 
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If You have a Cartesian co-ord system of x, y, z with origin set at 0,0,0 then you need to add or subtract from the x, y, z of the function by the amount you are moving the origin.

Ie if y=3x at origin x0,y0 then at a new origin x4,y3 the function will be y+3=3x+4 or y=3x+1.
 
So if I have an equation x'=(x(cross)n)+a
where x is the position vector, x' time derivative, n unit constant, a constant, then I get changing by x->x+c:
(x+c)'=((x+c)(cross)(n+c))+(a+c)
is this what you meant?
 
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