Calculate Velocities & Accelerations Around Circle (Radius 5.2m)

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In summary: Thanks for your help again!In summary, the student was trying to find the theoretical velocities and accelerations around a circle using only the information that was given. They were able to find the max velocity and acceleration for the object at the top of the circle. They were also able to find the mid and minimum velocities and accelerations for the object at different points around the circle.
  • #1
Noir
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Homework Statement


Find the the theoretical velocities and accelerations at various points around a circle.
Catch; the only information we have is the radius length of 5.2m


Homework Equations



Ok, so i got pretty far with this;
At the top of the circle. T = 0
T = mv(sq) / r - mg
mg = mv(sq)/r
m cancel
v = [tex]\sqrt{rg}[/tex]

Vmax.
Well, change in GPE = change in KE
mgh = .5m (v) sq
m cancel
v = [tex]\sqrt{2gh}[/tex]
where h = 2r

Vmid
change in GPE = change in KE
mgh = .5m (v) sq
m cancel
v = [tex]\sqrt{2gh}[/tex]

Assuming
g = 9.81
T = 0 at top

a centripetal = v(sq) / r

The Attempt at a Solution



Vmin = [tex]\sqrt{rg}[/tex]
=7.14 m/s

Vmax = [tex]\sqrt{2gh}[/tex]
= 14.28 m/s

Vmid = [tex]\sqrt{2gh}[/tex]
where h = r
=10.1 m/s


a min = v(sq) / r
= 9.8 m/s

a max = v(sq) / r
= 39.22 m/s

a mid = v(sq) / r
= 19.6 m/s

So is all of this working right?
I assumed that v at the top is 0 with all of the working and equations. If it wasn't 0, but was continuing after a revoltion. Would i just add vmin to each of the velocities?
Thanks for any help.
 
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  • #2
Hi Noir,

It looks to me like there is a lot more to the problem statement than just the two sentences you gave. If so, could you post the exact problem?
 
  • #3
Thanks for your reply, in regard to the question. I pretty much paraphrased to try and squash it down.

"Describe the physics associated with the motion of the object as it moves around the circle. Include Centripetal forces, energy changes etc. Predict the forces the bob would 'experience', estimate the velocities at various points during its course and relate all of this to what you have learned this term".

She told us in class that motion is that of an amusement park ride - So i guess the bob could be seen as a platform with people on it? I have no idea, that sounds logical to me.

The only solid information is that the radius of the circle is 5.2m.

She gave us a few 'hints'. She told us to research pendulum's, disregard mass (ie, cancel it out) and 'tops of circles'.

Someone in class asked for a typical problem solving question we'd get in our exam in a couple weeks so she came up with this. I hope this helps!
 
  • #4
So we assume this is an object on a string, going in a vertical circle? I'll assume that in my remarks.

Noir said:

Homework Statement


Find the the theoretical velocities and accelerations at various points around a circle.
Catch; the only information we have is the radius length of 5.2m


Homework Equations



Ok, so i got pretty far with this;
At the top of the circle. T = 0
T = mv(sq) / r - mg
mg = mv(sq)/r
m cancel
v = [tex]\sqrt{rg}[/tex]

Here you have assumed that the mass is going as slow as possible if it's going in a circular path, and you found the speed at the top, so this part looks good.

Vmax.
Well, change in GPE = change in KE
mgh = .5m (v) sq
m cancel
v = [tex]\sqrt{2gh}[/tex]
where h = 2r

Like you said in your comments at the bottom of this post, this assumed that the speed was zero at the top, which is not true. But you just can't add the top speed to your answer here; instead, the change in kinetic energy is

[tex]
\Delta({\rm KE})= \frac{1}{2}mv_f^2 - \frac{1}{2}mv_i^2
[/tex]

and then solve for Vmax (which is [itex]v_f[/itex]). You would follow the same kind of procedure to find Vmid.

(By the way, your energy statement is not quite right. It needs to be the change in GPE + change in KE equals zero; this works out because the change in GPE is -mgh since the object is moving downwards.)

Once you make that change, I believe that would give you the two new velocities you are looking for. What do you get?

Once you have those, what are the accelerations at the three points?
 
  • #5
Thanks for your reply. Using the equation

[tex]\Delta({\rm KE})= \frac{1}{2}mv_f^2 - \frac{1}{2}mv_i^2[/tex]

[tex]v_f = \sqrt{2g \Delta h + v_i^2}[/tex]
[tex]v_f = \sqrt{2*9.81*10.4 + 7.14^2}[/tex]
[tex]v_f = 15.96 m/s [/tex]

[tex]v_m = \sqrt{2g \Delta h + v_f^2}[/tex] Where [tex]v_m[/tex] is middle velocity - is that right?
[tex]v_m = \sqrt{2*9.81*5.2 + 7.14^2}[/tex]
[tex]v_m = 12.37 m/s [/tex]

Now i have all three velocites, i can find the accelerations;
[tex]a_c = \frac{v^2}{r}[/tex]


[tex]a_i = 9.81 m/s^2 [/tex]
[tex]a_m = 49 m/s^2 [/tex]
[tex]a_f = 29.5 m/s^2 [/tex]
Where;
[tex]a_m[/tex]
[tex]a_f[/tex]
are the max velocites at those points.



Thank you for all your help, and in regard to the issue with the energy statement. This is just frame of reference, no? Easily fixed with a -mgh, correct?
 
  • #6
Noir said:
Thanks for your reply. Using the equation

[tex]\Delta({\rm KE})= \frac{1}{2}mv_f^2 - \frac{1}{2}mv_i^2[/tex]

[tex]v_f = \sqrt{2g \Delta h + v_i^2}[/tex]
[tex]v_f = \sqrt{2*9.81*10.4 + 7.14^2}[/tex]
[tex]v_f = 15.96 m/s [/tex]

[tex]v_m = \sqrt{2g \Delta h + v_f^2}[/tex] Where [tex]v_m[/tex] is middle velocity - is that right?
[tex]v_m = \sqrt{2*9.81*5.2 + 7.14^2}[/tex]
[tex]v_m = 12.37 m/s [/tex]

Now i have all three velocites, i can find the accelerations;
[tex]a_c = \frac{v^2}{r}[/tex]


[tex]a_i = 9.81 m/s^2 [/tex]
[tex]a_m = 49 m/s^2 [/tex]
[tex]a_f = 29.5 m/s^2 [/tex]
Where;
[tex]a_m[/tex]
[tex]a_f[/tex]
are the max velocites at those points.

Two notes on these: first, I think when you calculated these centripetal forces, you switched the middle and lower values; a_m should be 29.5 and a_f should be 49.

However, those are the centripetal accelerations, and it looks to me like you want to find the total acceleration. So a_m would be more than just the centripetal part. What do you get?

Thank you for all your help, and in regard to the issue with the energy statement. This is just frame of reference, no? Easily fixed with a -mgh, correct?

No, that's not quite true. You can add whatever you want to a single value of the potential, but then you have to do the same to all the other values. So the change in gravitational potential energy will always be a negative number if the object is moving downwards.

For example, you want the change in energy for the particle moving from the top to the bottom. If we set the height=0 at the bottom, we get:

[tex]
\Delta ({\rm PE}) = mgh_f-mgh_i = m g (0) - m g (+10.4) = - m g (10.4)
[/tex]

If we set the height=0 at the top:

[tex]
\Delta ({\rm PE}) = mgh_f-mgh_i = m g (-10.4) - m g (0) = - m g (10.4)
[/tex]

or height=0 at the middle:

[tex]
\Delta ({\rm PE}) = mgh_f-mgh_i = m g (-5.2) - m g (5.2) = - m g (10.4)
[/tex]

So although the values of the potential energy at a specific point can be made into whatever you want, the change in the potential energy is related to the work done by the force, and so will have a definite value.
 
  • #7
Thank you for clearing that up - It was a mistake with the two accelerations, i had them mixed around. With the -mgh, i know it has to be negative, but doesn't that give a nonreal answer when subbed into the equation?
[tex]v_m = \sqrt{v_f^2 - 2g \Delta h }[/tex]
Just a thought. With
[tex]a_f = 49 m/s[/tex]


or 5G's. Would this be total or is another g added due to gravity? I'm sorry if this sounds stupid but my head isn't working to well this time of morning.
 
Last edited:
  • #8
Noir said:
Thank you for clearing that up - It was a mistake with the two accelerations, i had them mixed around. With the -mgh, i know it has to be negative, but doesn't that give a nonreal answer when subbed into the equation?
[tex]v_m = \sqrt{v_f^2 - 2g \Delta h }[/tex]

I don't think so; I think you get:

[tex]
v_m = \sqrt{14.28^2 - 2 (9.8) (5.2)}
[/tex]

because v_f is the speed at the bottom and v_m is the speed at the middle height. Since 14.28^2 is greater than (2 * 9.8 * 5.2) the result will be real.



Just a thought. With
[tex]a_f = 49 m/s[/tex]


or 5G's. Would this be total or is another g added due to gravity? I'm sorry if this sounds stupid but my head isn't working to well this time of morning.

The values of a_i=9.81 m/s^2 and a_f=49 m/s^2 (total acceleration at top and bottom) look right to me.

I think the problem is with a_m (the acceleration at the middle height). The centripetal acceleration there is 29.5 m/s^2; but like your post indicates there is a tangential component of the acceleration due to gravity. So to find the total acceleration at the middle, there is a value of g 'added', but since the directions of the centripetal and tangential components are perpendicular, we can't just add them together like normal numbers.
 
  • #9
Thanks for all your help, but one more thing.
You got:
[tex]v_m = \sqrt{14.28^2 - 2 (9.8) (5.2)}[/tex].
Does the equation before it's in term of Vm look like this?
[tex]2g \Delta h = \frac{1}{2}mv_m^2 - \frac{1}{2}mv_f^2[/tex]
Where the it is [tex]v_m - v_f[/tex] because of the -mgh?
Thanks once again :)
 
  • #10
Noir said:
Thanks for all your help, but one more thing.
You got:
[tex]v_m = \sqrt{14.28^2 - 2 (9.8) (5.2)}[/tex].
Does the equation before it's in term of Vm look like this?
[tex]2g \Delta h = \frac{1}{2}mv_m^2 - \frac{1}{2}mv_f^2[/tex]

(You have a two instead of an m on the left side of that equation.) The starting point would be:

[tex]
\Delta (KE) + \Delta(PE) =0
[/tex]

Expanding, and using v_m as the initial point:

[tex]
\frac{1}{2}m v_f^2 - \frac{1}{2} m v_m^2 + m g (\Delta h) =0
[/tex]

So this agrees with the equation in your post (once you move the kinetic energy terms to the right side and fix up the two):

[tex]
m g (\Delta h) = \frac{1}{2} m v_m^2 -\frac{1}{2}m v_f^2
[/tex]

Solving for [itex]v_m[/itex] gives:

[tex]
v_m = \sqrt{ v_f^2 + 2 g (\Delta h)
[/tex]

Then plug in the numbers v_f = 14.28 and [itex]\Delta h=(-5.2)[/itex].
 

1. How do I calculate the velocity of an object moving around a circle with a radius of 5.2m?

To calculate the velocity of an object moving in a circle with a radius of 5.2m, you first need to know the angular velocity of the object. This can be calculated by dividing the circumference of the circle (2πr) by the time it takes for the object to complete one full revolution. Once you have the angular velocity, you can multiply it by the radius of the circle to get the linear velocity.

2. What is the difference between tangential velocity and angular velocity?

Tangential velocity refers to the speed at which an object is moving along the tangent of a circle, while angular velocity refers to the speed at which an object is moving around the center of the circle.

3. How do I calculate the acceleration of an object moving around a circle?

The acceleration of an object moving around a circle can be calculated using the formula a = v^2/r, where v is the velocity of the object and r is the radius of the circle. This formula takes into account the change in direction of the object's velocity, as it is constantly changing direction when moving in a circle.

4. Can an object have a constant speed but changing velocity while moving around a circle?

Yes, an object can have a constant speed while its velocity is changing when moving around a circle. This is because velocity includes both speed and direction, and the direction of the object's movement is constantly changing when moving in a circle.

5. How does the radius of a circle affect the velocity and acceleration of an object moving around it?

The radius of a circle has a significant impact on the velocity and acceleration of an object moving around it. The larger the radius, the greater the distance the object must travel in one revolution, resulting in a higher velocity and acceleration. Conversely, a smaller radius will result in a lower velocity and acceleration.

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