Determining Velocity with Projectile Motion

AI Thread Summary
To determine the velocity of the arrow when it hits the balloon, first calculate the vertical component of the velocity (Vy) using the equation Vy = Voy + at, where Voy is the initial vertical velocity and a is the acceleration due to gravity. Since the horizontal component (Vx) remains constant, you can find the final velocity by combining Vx and the calculated Vy. It’s important to note that there will be two possible values for Vy at the height of 100m, so choose the appropriate one based on the context of the problem. Ultimately, the final velocity can be derived from both components using the Pythagorean theorem.
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Homework Statement


Ok I am having slight trouble with a homework problem. An arrow was launched at an angle, and hit a balloon that was 150m away and 100m up. I used my distance equations along with initial velocity to calculate the two angles that can be used to hit the balloon, but I'm stuck on the next part. I used t=dx/vx to solve for time, and now I need to solve for the velocity when the arrow hits the balloon. I'm sure it's a simple problem but I'm stuck!


Initial Velocity=60m/s
Distance from 0=150m
Height in Y direction=100m

dy=Voy(t)-4.9t^2

Vx=Vcos(x)
Vy=Vsin(x)

t=dx/vx

I used the four equations above to solve for the angle(s). Then put in the velocities to solve for time. How do I solve for velocity when the arrow hits the balloon?
 
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You know vertical displacement, you can calculate Vy. Vx will remain constant.
 
Should I use Vy=Voy+at?
 
Yes, if you know V0y and t, you can use that to solve for Vy. You already know that Vx= V0x.
 
Yes, I know that Vx is constant throughout the motion. So using Vy=Voy+at, I can solve for the velocity at anyone point in time at a certain height?
 
You are given height, acceleration due to gravity, and initial Vy. Think of some other s-u-v-a-t formula which could give you final Vy at a given height more quickly!

P.S.:
1. You will get two Vy at a particular heght.. I hope you can decide which one to take!
2. From Vy thus obtained and Vx, you can, of course, obtain final velocity.
 
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