Displacement graph of an orbiting body

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SUMMARY

The discussion focuses on plotting the displacement-time graph of an arm rotating around an origin at a constant radius. The correct approach involves plotting the x-coordinate as a function of time using the equation R*cos(ωt) and the y-coordinate using R*sin(ωt), where R is the radius and ω is the angular velocity. It is emphasized that displacement is a vector quantity, which includes both x and y components, while the distance from the origin remains constant but the orientation changes. The conversation also touches on the alternative method of plotting the angle as a function of time, represented by φ = ωt.

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SirJuantum
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If I were to draw a displacement time graph of an arm rotating around it's origin at a constant radius meaning it is a constant displacement from the origin. Meaning the graph looks the same as one of an item that is not moving,how would you draw the displacement time graph of something moving in a circle around the origin
 
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Hello Sir J, :welcome:

You plot the x-coordinate as a function of time, and you plot the y-coordinate as a function of time !
If it starts at ##(x,y) = (R,0)## and turns counter-clockwise, the one is ##R\cos\omega t## and the other is ##R\sin\omega t##

[edit] I hope this animation doesn't confuse you too much ... ? Or this

[edit]
SirJuantum said:
meaning it is a constant displacement from the origin
Note that this is not correct: displacement is a vector with an x-coordinate and a y-coordinate in your case. The distance from the origin (the length of the vector) is constant, but not the orientation. In fact you could also plot your arm motion by plotting the angle as a function of time, something like ##\phi = \omega t## -- so pretty boring...
 
Last edited:
BvU said:
Hello Sir J, :welcome:

You plot the x-coordinate as a function of time, and you plot the y-coordinate as a function of time !
If it starts at ##(x,y) = (R,0)## and turns counter-clockwise, the one is ##R\cos\omega t## and the other is ##R\sin\omega t##

[edit] I hope this animation doesn't confuse you too much ... ? Or this

[edit]
Note that this is not correct: displacement is a vector with an x-coordinate and a y-coordinate in your case. The distance from the origin (the length of the vector) is constant, but not the orientation. In fact you could also plot your arm motion by plotting the angle as a function of time, something like ##\phi = \omega t## -- so pretty boring...

YeS this cleared it up completely thank you:D it was just a curiosity I made and I see the error with the scalar and vector quantities
 
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