The equation for a plane can be given in the form, ax+by+cz=d\ . Of course, one of those constants is arbitrary.Miike012 said:The question and solution is in the paint doc. My concern was how did they find the equation of the plane without finding the vector normal to the plane? I am guessing they found the vector but left out the steps...
SammyS said:The equation for a plane can be given in the form, ax+by+cz=d\ . Of course, one of those constants is arbitrary.
Just plug-in the each set of coordinates for the three intercepts, individually, to find \displaystyle \frac{a}{d}\,,\ \frac{b}{d}\,\ \text{ and },\ \frac{c}{d}\,,\ then find a convenient value to use for d.
Miike012 said:wouldn't it be a = d/x, b = d/y, and c = d/z where (x,y,z) are points on the plane and <a,b,c> is the normal vector
hence if (x,y,z) = (0,0,z) then cz = d and c = d/z ... you can do the same for a and b components of the normal.