Euler Angles/ Rigid Body application

AI Thread Summary
The discussion revolves around a real-life problem involving the calculation of the new azimuth of an artillery piece after applying a 4-degree tilt and a 65-degree elevation. The user struggles with understanding Euler angles and trigonometric functions necessary for solving the problem. It is emphasized that a solid grasp of reference frames and vectors is essential for tackling 3D rotation issues. The complexity of the topic is acknowledged, indicating that a comprehensive understanding of the underlying mathematics is crucial. Overall, the conversation highlights the challenges of applying theoretical concepts to practical scenarios in rigid body dynamics.
redlegtwoone
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I apologize upfront, as I have no experience with math to begin with. However, I have a real life problem I am trying to figure out here at work and I would appreciate some help. Here is my situation:

Homework Statement



In a 3 dimensional plane, I have an artillery piece pointing at azimuth zero. Then, if I tilt (bank or roll) 4 degrees to the right, it is still pointing at azimuth of zero.
However, if I raise the tube 65 degrees it no longer points at AZ of 0.
How do I determine the new azimuth with the elevation and tilt added? The total length is 3 meters long, if that makes a difference.

The Attempt at a Solution


I tried to break it down into trigonomic functions before I knew about Euler angles, but it really goes beyond my mathematical comprehension. Any help would be great.

Thanks in advance.

-Red Leg 21
 
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I am not sure what kind of help can be given here. You already know about Euler's angles.
 
Right, but like I said I have no idea what all the little squiggly shapes and symbols mean. My knowledge of Euler's angles does not extend past how to spell Euler...
 
Well, the whole topic of rotation in 3D has a lot of material and a number of different approaches. At a minimum, you have to understand, solidly, reference frames and vectors. Do you have that?
 
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