What you have looks right.
I thought about this over supper. I knew there was a bit more direct way. It is accomplishing the same thing.
The idea is to get the equations for the two new planes.
The equation we're given for plane1 is x -2y +2z = 3. Any point (x0, y0, z0) on the plane satisfies the equation, x0 - 2y0 + 2z0 = 8. Fortunately, the normal (perpendicular) vector to the plane is given by the coefficients, and is in this case (1, -2, 2). So. we need to go 3 units along this vector from the point (x0, y0, z0) in plane1 to find a point in new plane1. Fortunately the magnitude (length) of the normal vector is 3. ∴ , the point (x0 + 1, y0 - 2, z0 + 2) is 3 units from plane1 so it's in the new plane1. Any point in the new plane1 satisfies x -2y +2z = ? What's the constant? Plug in our point & see.
x0 + 1 - 2(y0 - 2) + 2(z0 + 2) = x0 - 2y0 + 2z0 + 1 + 4 + 4.
But we know that x0 - 2y0 + 2z0 = 3, so we have 3 + 9 = 12. The equation for new plane1 is
x -2y +2z = 12 .
Do similar for plane2, except the length of the normal vector (3, 0, 4) is 5. So, multiply by 3/5 to get the normal vector (3/5, 0, 4/5) of length 3.
You will have equations for two new planes, each parallel to one of the old planes and each a distance of 3 from the old planes.
Now consider the line of interaction of these two new planes. this line is a distance of 3 units from both the old planes. ∴ , a sphere of radius 3 with its center on this line is tangent to both of the old planes.
So, pick a point on the line of intersection. (That's what you need the vector, (-8,2,6), for.)