SUMMARY
This discussion focuses on calculating the time taken for a playhead to travel different sections of an audio application where the playrate envelope varies. The initial section's time is easily calculated using the formula time = section length/speed. For subsequent sections, participants suggest using average speed and integrating the velocity as a function of distance, leading to a differential equation approach. The key equations discussed include the transformation for acceleration and the standard form for a straight line, allowing for the calculation of time as a function of velocity.
PREREQUISITES
- Understanding of basic physics concepts such as speed, distance, and time.
- Familiarity with differential equations and integration techniques.
- Knowledge of linear functions and their graphical representations.
- Experience with audio application automation and playrate manipulation.
NEXT STEPS
- Learn to solve differential equations related to motion, specifically the equation $$\frac{dv}{dt}=\alpha v$$.
- Study integration techniques for calculating areas under curves in velocity-distance graphs.
- Explore the application of average speed in non-constant motion scenarios.
- Investigate the use of linear functions in modeling real-world phenomena, particularly in audio processing.
USEFUL FOR
Audio engineers, software developers working on audio applications, and anyone interested in the mathematical modeling of motion in variable-speed scenarios.