Finding Maximum Height and Initial Velocity when only given angle and distance

AI Thread Summary
The discussion revolves around solving a projectile motion problem involving a circus performer shot from a cannon at a 40-degree angle, clearing a net 6 meters away. Participants emphasize the importance of separating the motion into horizontal and vertical components, using appropriate equations for each direction. There is confusion regarding the initial velocity and how to apply the equations correctly, particularly in determining the height of the net and the muzzle speed of the cannon. Clarifications are made about the use of gravitational acceleration and the need to express the equations in terms of time. The conversation highlights the necessity of correctly identifying horizontal and vertical equations to solve the problem effectively.
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Homework Statement



A Circus performer is shot our of a cannon and shot over a net that is placed horizontally 6 meters from the cannon. When the cannon is aimed at an angle of 40 degrees above the horizontal, the performer is moving in the horizontal direction and just barely clears the net as he passes over it. What is the muzzle speed of the cannon and how high is the net?


Homework Equations


I have no idea, which is the problem



The Attempt at a Solution



assuming that R (sub) x is 6 I tried using the tan to solve for the hyp and then the maximum height but that was the wrong answer

I can't seem ti figure out how to find the velocity becasue all of the equations i have need the time
 
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welcome to pf!

hi uncertain22! welcome to pf! :wink:

in all these projectile problems, you need to do equations for the x and y directions separately (with accelerations 0 and -g, respectively) …

call the time "t", choose one of the standard constant acceleration equations for each direction, and solve …

what do you get? :smile:
 
I tried doing it in the x and y directions seperatley but I don't know how to figure out the Velocity in the x and y directions without having an original velocity to go with.

I tried doing the distance in the x and y directions in case that would help me somehow but it just kept coming out wrong

Also, what does u stand for in the acceleration equations?
 
hi uncertain22! :wink:
uncertain22 said:
I tried doing it in the x and y directions seperatley but I don't know how to figure out the Velocity in the x and y directions without having an original velocity to go with.

call the initial speed v …

now show us your equations :smile:

(u in s = ut + at2/2 is the initial speed in that direction)
 
v^2 = (v)(cos 40) + 2 (-9.8) (6)

i don't think that is right at all though
and I don't know if 6 is even correct I feel like I need to put it into x and y components I just don't know how
 
woops I think the (v times the cos of 40) is supposed to be squared too, I just forgot to type it in
 
(try using the X2 icon just above the Reply box :wink:)

that's certainly a possible equation for the y-direction …

what would it mean? what would v be in this case? why is it useful?

(the 6 must be wrong, btw, it's a horizontal distance, and this is a vertical equation :redface:)

try a different vertical equation if that one won't work

(and then you'll need a horizontal equation also)

(i'm going to bed now, so someone else will have to take over :zzz: …)
 
how do I know which equations are vertical and which are horizontal?
 
hi uncertain22! :wink:

(just got up :zzz: …)
uncertain22 said:
how do I know which equations are vertical and which are horizontal?

well, they're your equations … you can make whatever equations you want :smile:

in the vertical direction, you need the standard constant acceleration equations, with a = -g

in the horizontal direction, a is 0, so you can just use the standard constant velocity equation :wink:

show us what you get :smile:
 
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