How can I find the resultant force using only the law of cosines and sines?

AI Thread Summary
To find the resultant force using the law of cosines and sines, it's essential to isolate a triangle formed by the vectors. Drawing a diagram with head-to-tail vector addition helps identify the angle between the two vectors, which is crucial for applying the law of cosines. The discussion highlights the importance of recognizing angles, such as the 60-degree angle between the forces, to facilitate calculations. Vectors can be rearranged while maintaining their magnitude and direction, allowing for better visualization and information extraction. Understanding these principles is key to solving problems involving resultant forces effectively.
Saladsamurai
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Homework Statement


Okay, I am only allowed to use law of cosines and sones to find the resultant force F_r

I am having a hell of a time finding a usable angle after drawing my parellelogram..so obviously I am in need of sleep.

What am I missing here? (pic is clickable)
th_Photo2.jpg



Casey
 
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I know I need to isolate a triangle, but I really suck at similar triangles when they are not necessarily right triangles.
 
Draw yourself a diagram where you add the vectors (head to tail addition). The two vectors are the two sides of a triangle. You should be able to identify the angle between them and apply the law of cosines to find the third side of the triangle, which will be the resultant.
 
The 120 degree angle should be the angle corresponding to your resultant vector in the triangle. For the other angles:

HINT: What is the angle between the 80lb force and the -x axis? Does this help you find another angle in your parallelogram?
 
Is the angle between them by any chance 60 degrees? In the parellepgram 2(120)=240 leaving 120/2 to give me four angles that add to 360
 
Saladsamurai said:
Is the angle between them by any chance 60 degrees?
Yes. (Assuming you're talking about the triangle I referred to.)
 
I'll be back in 20 minutes. All of the theological students just showed up at StarBucks and I can't take their banter...I'm going home.

Casey

Doc Al said:
Yes. (Assuming you're talking about the triangle I referred to.)

Angle between 60 and 80 with tail of 60 at tip of 80.
 
Run for it, man! :wink:
 
I made it home!

Thanks Doc and G01! I am taking this Statics course over X-mass break :points gun into mouth and fake blows brains out:

So is the general approach to these to use the fact that vectors can be moved around to redraw the scenario in a manner that helps to generate more information from the given info?

Casey
 
  • #10
Yes. When adding vectors, you can move them around at will as long as you keep the magnitude and direction the same.
 
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