To find the angle between two vectors in 3D, use the dot product formula: a·b = |a||b|cos(θ). The angle θ can be calculated using the formula θ = arccos( (a·b) / (|a||b|) ). The dot product a·b is computed as a1b1 + a2b2 + a3b3, while the magnitude |a| is found using the square root of the sum of the squares of its components. By substituting the values of the vectors a and b into these equations, the angle can be determined. This method effectively provides the angle between the two specified vectors.
#1
PinkFlamingo
19
0
Could someone refresh my memory how to find the angle between 2 vectors in 3d, say:
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19.
For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Let's declare that for the cylinder,
mass = M = 10 kg
Radius = R = 4 m
For the wall and the floor,
Friction coeff = ##\mu## = 0.5
For the hanging mass,
mass = m = 11 kg
First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on.
Force on the hanging mass
$$mg - T = ma$$
Force(Cylinder) on y
$$N_f + f_w - Mg = 0$$
Force(Cylinder) on x
$$T + f_f - N_w = Ma$$
There's also...
This problem is two parts. The first is to determine what effects are being provided by each of the elements - 1) the window panes; 2) the asphalt surface. My answer to that is
The second part of the problem is exactly why you get this affect.
And one more spoiler: