To find the angle between two vectors in 3D, use the dot product formula: a·b = |a||b|cos(θ). The angle θ can be calculated using the formula θ = arccos( (a·b) / (|a||b|) ). The dot product a·b is computed as a1b1 + a2b2 + a3b3, while the magnitude |a| is found using the square root of the sum of the squares of its components. By substituting the values of the vectors a and b into these equations, the angle can be determined. This method effectively provides the angle between the two specified vectors.
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PinkFlamingo
19
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Could someone refresh my memory how to find the angle between 2 vectors in 3d, say:
Kindly see the attached pdf. My attempt to solve it, is in it.
I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction.
I'm not able to figure out, why my solution is wrong, if it is wrong .
TL;DR Summary: I came across this question from a Sri Lankan A-level textbook.
Question - An ice cube with a length of 10 cm is immersed in water at 0 °C. An observer observes the ice cube from the water, and it seems to be 7.75 cm long. If the refractive index of water is 4/3, find the height of the ice cube immersed in the water.
I could not understand how the apparent height of the ice cube in the water depends on the height of the ice cube immersed in the water. Does anyone have an...