Frictionless Slide (mastering Physics)

AI Thread Summary
A child slides down a frictionless slide inclined at 37 degrees, and the discussion revolves around calculating her speed at the bottom and the distance she lands after exiting the slide. To find the child's velocity, one must determine her acceleration down the slide using gravitational components. The conversation emphasizes using conservation of energy, represented by the equation mgh = (1/2)mv^2, to find the final speed. There is confusion regarding the correct application of trigonometric functions (sine, cosine) for resolving forces along the incline. The need for a list of projectile motion formulas is also highlighted, as the textbook lacks these resources.
papa_smurf493
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Homework Statement


A child slides down a frictionless 3.1 -long playground slide tilted upward at an angle of 37. At the end of the slide, there is an additional section that curves so that the child is launched off the end of the slide horizontally.

Part A
How fast is the child moving at the bottom of the slide?

Part B
If the end of the slide is 0.34 above the ground, how far from the end does she land?

Homework Equations



Th=V0sin(37)/9.8



The Attempt at a Solution


I think i have to find the total time the child spends on the slide before i can find her velocity I am just not sure on how to go about doing that.
 
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You need to find her velocity at the bottom of the incline.

First you need to determine her acceleration down the slide.

That can be determined by the angle with respect to gravity.

With that acceleration - taken over the distance you can determine the velocity, which when she exits the slide will be all horizontal.

Once you figure the time for her to fall .34 m after exiting, simply multiply her horizontal velocity and you will have where she lands away from the end of the slide. Horizontal velocity * time to fall is her distance.
 
That can be determined by the angle with respect to gravity

How do i know when to use sin cos or tan, and what one would i use here?
 
papa_smurf493 said:
That can be determined by the angle with respect to gravity

How do i know when to use sin cos or tan, and what one would i use here?

Resolve gravity into components normal to the incline and || along the incline.

When you put in θ in your drawing, the side opposite your angle will be sine and the side adjacent to your θ will be cosine.
 
thanks for the speedy reply, i will work on this for a bit now and see what i come up with
 
ok for the acceleration i took the cos(37)*9.8 and came up with 7.82, is this even close to what i need to be doing?
 
ok obvisouly I am doing something wrong here, does anyone have a list of formulas for projectile motion. I don't seem to have any in the textbook, and mastering physics is just giving me questions, no formulas.
 
ya i tried both sin and cos and timesed them by the gravity, and then i divided it by the length and part a was still wrong?
 
  • #10
"Frictionless" cries out for using conservation of energy to determine
the final speed.

mgh = (1/2)mv^2
 
  • #11
davieddy said:
"Frictionless" cries out for using conservation of energy to determine
the final speed.

mgh = (1/2)mv^2

True, but I gather the lesson is kinematics. One of the kinematic equations at the link provided is based on just this very conservation of energy, but I gather that ground has not yet been covered.
 
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