Glad to have this tool (another basketball problem)

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The discussion revolves around solving a physics problem involving projectile motion, specifically calculating the release speed of a basketball shot. The player, standing 6.02 meters from the basket and launching the ball at a 25-degree angle from a height of 2.05 meters, aims to determine the necessary speed for the ball to reach a basket 3.05 meters high. Participants emphasize correcting initial equations and understanding the relationship between the horizontal and vertical components of motion. The conversation highlights the importance of maintaining clarity in notation and avoiding arithmetic errors during problem-solving. Ultimately, the focus is on substituting values correctly to find the unknowns in the equations.
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May I first of all prelude this by saying that Physics has been a huge challenge for me. So, baby steps please.

Homework Statement


2.05-m-tall basketball player takes a shot when he is 6.02 m from the basket. If the launch angle is 25 degrees and the ball was launched at the level of the player's head, what must be the release speed of the ball for the player to make the shot? The basket is 3.05M above the floor.

Homework Equations



This is an area where I struggle. If I were given the formule, I, of course, could plug in the necessary information. I think...

Vo=0
Theta=25 degrees
Yo=2.05m above ground.
Y1=3.05m above ground
Ynet=1m (Y1-Yo)
Xo=0
X1=6.02m
t=? (sqrt 2y/g) (positive gravity because the ball is going up...right?):rolleyes:
v=?
g=9.8m/s2

The Attempt at a Solution



X=VXoT=Vo COS 25 degrees T = Vo(.99)T
Y=VYoT-1/2 g(t)sqrd=Vo SIN 25 degrees = Vo(-.13)T - 1/2g(t)sqrd

X=Vo.99T
Y=Vo-.13T-1/2(9.8)(t)sqrd = Vo-.13T-4.9(t)sqrd

This is as far as I can take it...obviously it can be taken further, but I'm not sure where or how to take it from here.
 
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Two points, first it looks like you are finding the values of your trig functions at 25 radians, not 25 degrees. Second, if you put T=0 in your X and Y equations you'll see that you get X=0, Y=0. So they are written with the origin of the coordinate system at the players head. This is fine, but bearing this in mind - what final values of X and Y do you want to solve for?
 
Huh?

I'm sorry, you lost me. I hate to be blunt but what would be the next step. I have no idea.
 
First off, correct the values of the trig functions. They are wrong for the reason I've already mentioned. Second correct your Y equation to include the initial position of the players head eg Y=Y0+VYoT-1/2 g(t)sqrd. Now put X=X1 and Y=Y1 into these equations and solve for V0 and T.
 
updated

X=VXoT=Vo COS 25 degrees T = Vo(.91)T
Y=VYoT-1/2 g(t)sqrd=Vo SIN 25 degrees = Vo.42)T - 1/2g(t)sqrd
so then you're saying
X=6.02=V(6.02)(.91)T
X=5.46VT
Y=Y0+VYoT-1/2 g(t)sqrd
Y=(2.05)+V(2.05)T-1/2g(t)sqrd
Y=2.05+V(2.05)T-4.9(t)sqrd

Okay...am I heading in the right direction? There are two unknowns..How do I take care of 2 unknowns?
 
yes you are headed in the right direction. By two unknowns which ones are you referring to? Never mind I see Dick's post now.

Bear with me, I'm confused a bit by the notation and need a moment so sort this out. I'll be back in a couple.
 
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ok. let's look these over again just so we are on same page,

T=6.02/(Vo*cos25)

and Yf=Yi+Vo(sin25)*T+1/2aT^2 where a=-9.8 Note that Yf-Yi=1m

I suggest substituting the quantity 6.02/(Vo*cos25) for T in the bottom eqn.

Just a tip for future work--this applies here and on tests as well, try to avoid the temptation to do the arithmetic on the way. If you leave it in terms of the original quantities the logic is much easier to follow, and a small mistake in arithmetic will not cost you so many points.
 
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