Find Shot Velocity Components | Projectile Motion Homework Help

In summary, the shot putter releases the shot with a velocity of 7.55 m/s, 51.0 degree above the horizontal. The shot hit the ground 2.08s later.
  • #1
Heat
273
0

Homework Statement



A shot putter releases the shot some distance above the level ground with a velocity of 12.0 m/s, 51.0 degree above the horizontal. The shot hits the ground 2.08s later. You can ignore air resistance.What is the x-component of the shot's velocity at the end of its trajectory?
What is the y-component of the shot's velocity at the end of its trajectory?

Homework Equations



x = v initial cos theta time

The Attempt at a Solution



I managed to get the x and y component of acceleration.

but for this I would suppose its going to be 12cos51 2.08 = 15.71

I am lost...as this is wrong.
 
Last edited:
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  • #2
The 2.08 should be s, not m/s right?

What is the initial x and y component?

What is the acceleration of the shot put?
 
  • #3
x-component of the shot's velocity at the beginning of its trajectory

7.55m/s

y-component of the shot's velocity at the beginning of its trajectory
9.32

y-component of the shot's acceleration while in flight
-9.80
x-component of the shot's acceleration while in flight
0

from what I got thusfar.

now I need to find the x and y component of the shot's velocity at the end of its trajectory
 
Last edited:
  • #4
Heat said:
x-component of the shot's velocity at the beginning of its trajectory

7.55m/s

y-component of the shot's velocity at the beginning of its trajectory
-9.32

y-component of the shot's acceleration while in flight
-9.80
x-component of the shot's acceleration while in flight
0

from what I got thusfar.

now I need to find the x and y component of the shot's velocity at the end of its trajectory

cool. you have everything you need... you have initial velocity... acceleration... time... you should be able to get final velocity.

EDIT: why do you have -9.32 instead of 9.32?
 
  • #5
so the equation would be vx = v initial +gt

vx = 11.99 + (9.8)(2.08)

= 32.37

but now how do I get x and y, (I don't have degree for the final velocity)
 
  • #6
Heat said:
so the equation would be vx = v initial +gt

vx = 11.99 + (9.8)(2.08)

= 32.37

No... vertical acceleration affects vertical velocity... horizontal acceleration affects horizontal velocity...
 
  • #7
sorry , but i don't see where you are going with this...
 
  • #8
Heat said:
sorry , but i don't see where you are going with this...

The x-component of acceleration is 0... so does the x-component of velocity change?
 
  • #9
no...same for y also...
 
  • #10
Heat said:
no...same for y also...

Ah... but there is a y-component to acceleration... calculate the final y-velocity using initial y velocity and the y-acceleration.
 
  • #11
vx = v0x + ax*t

vy = v0y + ay*t
 
  • #12
vx = v0x + ax*t

vy = v0y + ay*t

vx = 7.55 + (0)(2.08)

vy = 9.32 + (-9.8)(2.08)

vx = 7.55

vy = -11.064

Which is correct, thank you learning physics.
 
Last edited:
  • #13
also,

How far did she throw the shot horizontally?

this is what I did

I decided to use the following equation: x-x initial = t/2 (vinitial + vx)

I know the vf and vi for x and y.

so I decided to do a^2 + b^2 = C^2

so the velocity for initial would be 11.99
for final it would be 13.39

so now its

x-0 = 2.08 /2 (11.99+13.39)

x= 26.39

so that would be distance right? but I am wrong :(
 
  • #14
you're making it too complicated... horizontal displacement, you only need horizontal velocity... you know the horizontal velocity, you have the time... you know acceleration is 0...
 
  • #15
I tend to do that.

x-0 = 7.55(2.08) + .5...

final being 15.70 :)
 

Related to Find Shot Velocity Components | Projectile Motion Homework Help

What is a projectile?

A projectile is any object that is launched into the air and then follows a curved path due to the influence of gravity.

What is the formula for calculating the range of a projectile?

The formula for calculating the range of a projectile is R = (v2 * sin(2θ)) / g, where R is the range, v is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

How does air resistance affect projectiles?

Air resistance, also known as drag, decreases the speed and distance of a projectile by opposing its motion through the air. This can be accounted for in projectile motion equations by using a drag coefficient.

What is the difference between a projectile and a ballistics trajectory?

A projectile is any object that is launched into the air, while a ballistics trajectory refers specifically to the path of a bullet or other projectile fired from a weapon. Ballistics trajectories also take into account factors such as air resistance and wind when calculating their path.

How do you calculate the maximum height of a projectile?

The maximum height of a projectile can be calculated using the formula H = (v2 * sin2(θ)) / (2g), where H is the maximum height, v is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

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