i meant that the phase shift of the emerging waves should have the same value?
... as each other you mean?
But you can readily see that this
cannot be the case, since the emerging rays converge (or diverge), then there must be a different phase shift traversing different parts of the lens. You test for what should or should not be is always real life, not math.
Perhaps you are thinking that since the thin lens is infinitely thin, then each part of the incoming plane wave is infinitesimally phase shifted - which is too small to have a effect. If so then you have also realized that there is exactly the same argument in ray optics!
If the optic axis is z, and a lens is centered in the x-y plane, looking only at the z-y plane:
The thickness of the lens varies with y: ##d(y)=d_0-f(y)## where ##f(y)## usually depends on the curvature.
[The lens extends from -Y to Y so d(y>Y)=0.]
With a thin lens, ##d_0## is very small in such a way that ##f(y)## still has an effect.
If it didn't have an effect, then the result would not be a lens.
Technically d_0 does not need to be small - the thin lens is technically one whose surface radius of curvature is large compared with Y. So thin lenses don't have to be, literally, "thin".
[note: the thickness of a spherical lens varies with ##r=\sqrt{x^2+y^2}## ... I just looked at the y-axis for simplicity.]
Aside:
With ray optics it is easy to think of the rays tracing out the trajectories of corpuscles of light that get deflected by interfaces etc. In the phase picture you are dealing more with a wave model - in this picture, the effect of an optical component is to hold parts of the incident wave back.
The third link in post #10 handles the math.
There's a wave simulator here:
http://www.falstad.com/ripple/
... in the top menu, select "setup: biconvex" and next one down select "plane waves".
With a bit of fiddling you can get something like this:
I've change it about so it is oriented like your ray diagrams - plane wave comes in from the left.
The same shade of blue-grey has the same phase with shading so that the lightest blue-grey and the darkest are 180deg out of phase.
You can see that the emerging wave-fronts converge towards the focal point - form a waist there - then diverge from it.
A vertical straight edge can be used to compare phases along equal horizontal coordinates.
Before the lens, the phases are all the same for the same horizontal but after the lens they are all different.
Note: The simulation also includes diffraction and reflection effects - which are small-ish but still visible.
See how the phase picture gives you a much more complete idea of what is going on?
You should have a play with the simulator and satisfy yourself that it can reproduce the optics that you already know from drawing ray diagrams and then just generally play around.