How Do you Calculate how many x rays are coming off a fusion reaction?

AI Thread Summary
Calculating the energy released from x-rays in a nuclear fusion reaction requires specific details about the setup, including the amount of deuterium, voltage used, and resistance in the system. A theoretical approach suggests that a model of the fusion process, material distribution, and heat dissipation is necessary for accurate calculations. Without precise parameters, any estimates remain vague and unreliable. Proper simulations and a clear understanding of the fusion dynamics are essential for meaningful results. Engaging in such experiments without adequate knowledge of the risks is strongly discouraged.
black phantom
Messages
13
Reaction score
0
Hello,
I'm trying to figure out how to calculate how much energy is being released in a nuclear fusion reaction from x rays. I think it will have to do with how much deuterium is in the vacuum chamber, how many volts I am using and the amount of resistance of the mesh the electricity is running through. I do not know though, can anyone help?
 
Physics news on Phys.org
If you have a specific setup in mind, please tell us which. Otherwise it is pure guesswork.
And even then, I think you need some proper simulation.
 
Ok, sorry about being so vague, if i had a small scale fusion reactor in my garage, and I was using x amount of voltage, y amount of deuterium reacting, is there a way to calculate how much x ray radiation is being produced by the nuclear reaction?
 
Same as above.
I am sure it is possible to get a value, but without details it is impossible to say more.

Please do not try to build such a thing, if you have no idea how to evaluate and care about the risks.
 
Ok well right now this is all strictly theoretical, but then what exactly would i need to know to be able to calculate the amount of x ray radiation is coming off of a reaction?
 
You would need some model about your setup, about fusion processes, material distribution and heat dissipation. And if you stay so vague, the answers will stay vague as well.
 
I think it's easist first to watch a short vidio clip I find these videos very relaxing to watch .. I got to thinking is this being done in the most efficient way? The sand has to be suspended in the water to move it to the outlet ... The faster the water , the more turbulance and the sand stays suspended, so it seems to me the rule of thumb is the hose be aimed towards the outlet at all times .. Many times the workers hit the sand directly which will greatly reduce the water...
I don't need cloth simulation. I need to simulate clothing meshes. Made of triangles and I need an answer that someone with High School math can understand. I am actually using the time it takes for someone to answer to create a model with less geometry than the one I have been using. I want clothing that can be removed on a model that will be animated. I don't need stretching or wrinkles on my meshes, I just need gravity. I have an idea of how I could do it, but I don't know how to apply...

Similar threads

Back
Top