How Do You Calculate the Normal Vector at a Point on a Cylinder?

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Homework Help Overview

The problem involves calculating the normal vector at a point on the surface of an infinite cylinder aligned with the Y-axis. The scenario includes a point light source and an observer, with a focus on determining the intersection point on the cylinder's surface and the illumination at that point.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to find the intersection point of a line from the observer to the origin with the cylinder's surface, using parametric equations and implicit definitions. Some participants question the clarity of the observer's position and direction, while others suggest a representation of points on the cylinder in terms of angles.

Discussion Status

The discussion is ongoing, with participants clarifying assumptions about the observer's location and the cylinder's orientation. Some guidance has been offered regarding the representation of points on the cylinder and the formulation of the normal vector.

Contextual Notes

There are indications of confusion regarding the observer's position and the direction of their gaze, as well as the need for clarity on the cylinder's geometric properties.

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Homework Statement



An infinite cylinder with radius 1 is aligned with axis Y, A point light source with intensity 1 is located at (2,2,10) An observer is located at (3,1,4). He is looking in the direction of the origin of the coordinate system. What are the coordinates of the point on the surface of the cylinder which the observer is looking at? Calculate the illumination at this point if the ambient are 0.1 0.65 0.3 and the specular exponent is 2 We also assume the ambient light intensity is 0.5

Homework Equations



First We find the intersection point. The line cast from the observer to the origin can be written parametrically as [x y z] = [3 1 4] + t( [0 0 0] - [3 1 4] ) = [3 1 4]( 1-t )

The cylinder can be defined implicity x^2 + z^2 -1 =0
Substituting the line equation into cylinder equation gives 25(1-t)^2-1=0 which has two root 4/5, 6/5. We choose the smaller root t = 4/5, which corresponds to the intersection point we want (x y z) = (3,1,4)*(1-t) =(3,1,4)*(1-4/5)actually this is copy out from my lecture note, I don't quite understand how to get this equition to find normal vector.

The Attempt at a Solution



Basically this is not a homework, is just an sample question from my lecture notes, preparing for exam and I don't quite understand certain part so could anyone please help me clear the doubts thanks.
 
Last edited:
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You say a light source is at (3, 1, 4) and immediately say "Heis looking in the direction of the origin". Where is the obvserver? Are we to assume that the observer is at the light source?
 
Thanks for pointed out the mistake, I had corrected the mistake already. Thanks again.
 
Assuming that, by "axis Y", you mean that the y-axis is the axis of the cylinder, then any point on the cylinder can be written as [itex](x, y, z)= (cos(\theta), y, sin(\theta))[/itex] where [itex]\theta[/itex] is the angle a line from the point perpendicular to the y-axis make with the x-axis. We can write that as the vector equation [itex]\vec{r}(y, \theta)= cos(\theta)\vec{i}+ y\vec{j}+ sin(\theta)\vec{k}[/itex].

The unit normal vector, at any point, will be the unit vector, parallel to the xz-plane, [itex]cos(\theta)\vec{i}+ sin(\theta)\vec{k}[/itex].
 

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