How Do You Calculate the Normal Vector at a Point on a Cylinder?

AI Thread Summary
To calculate the normal vector at a point on a cylinder, the cylinder is defined by the equation x^2 + z^2 - 1 = 0, with the y-axis as its axis. The observer's line of sight is represented parametrically, leading to the intersection points on the cylinder. The correct intersection point is determined by substituting the line equation into the cylinder equation, yielding two roots, with the smaller root chosen for the desired point. The unit normal vector at any point on the cylinder can be expressed as cos(θ) in the x-direction and sin(θ) in the z-direction, indicating its orientation in the xz-plane. Understanding these calculations is essential for determining illumination effects from a light source on the cylinder's surface.
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Homework Statement



An infinite cylinder with radius 1 is aligned with axis Y, A point light source with intensity 1 is located at (2,2,10) An observer is located at (3,1,4). He is looking in the direction of the origin of the coordinate system. What are the coordinates of the point on the surface of the cylinder which the observer is looking at? Calculate the illumination at this point if the ambient are 0.1 0.65 0.3 and the specular exponent is 2 We also assume the ambient light intensity is 0.5

Homework Equations



First We find the intersection point. The line cast from the observer to the origin can be written parametrically as [x y z] = [3 1 4] + t( [0 0 0] - [3 1 4] ) = [3 1 4]( 1-t )

The cylinder can be defined implicity x^2 + z^2 -1 =0
Substituting the line equation into cylinder equation gives 25(1-t)^2-1=0 which has two root 4/5, 6/5. We choose the smaller root t = 4/5, which corresponds to the intersection point we want (x y z) = (3,1,4)*(1-t) =(3,1,4)*(1-4/5)actually this is copy out from my lecture note, I don't quite understand how to get this equition to find normal vector.

The Attempt at a Solution



Basically this is not a homework, is just an sample question from my lecture notes, preparing for exam and I don't quite understand certain part so could anyone please help me clear the doubts thanks.
 
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You say a light source is at (3, 1, 4) and immediately say "Heis looking in the direction of the origin". Where is the obvserver? Are we to assume that the observer is at the light source?
 
Thanks for pointed out the mistake, I had corrected the mistake already. Thanks again.
 
Assuming that, by "axis Y", you mean that the y-axis is the axis of the cylinder, then any point on the cylinder can be written as (x, y, z)= (cos(\theta), y, sin(\theta)) where \theta is the angle a line from the point perpendicular to the y-axis make with the x-axis. We can write that as the vector equation \vec{r}(y, \theta)= cos(\theta)\vec{i}+ y\vec{j}+ sin(\theta)\vec{k}.

The unit normal vector, at any point, will be the unit vector, parallel to the xz-plane, cos(\theta)\vec{i}+ sin(\theta)\vec{k}.
 
I picked up this problem from the Schaum's series book titled "College Mathematics" by Ayres/Schmidt. It is a solved problem in the book. But what surprised me was that the solution to this problem was given in one line without any explanation. I could, therefore, not understand how the given one-line solution was reached. The one-line solution in the book says: The equation is ##x \cos{\omega} +y \sin{\omega} - 5 = 0##, ##\omega## being the parameter. From my side, the only thing I could...
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