How to Calculate Projectile Motion Using Horizontal and Vertical Equations?

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SUMMARY

The discussion focuses on calculating projectile motion using horizontal and vertical equations based on a lab experiment involving a spring-loaded gun. The trials recorded times of 1.78 seconds, 1.34 seconds, and 1.39 seconds for a distance of 2.98 meters and a height of 1.04 meters. Key calculations include determining the percent error on time, theoretical horizontal average, and initial velocity using the equations x = v0*t and y = -(1/2)*g*t^2. The provided guidance emphasizes using the vertical equation to calculate time and the horizontal equation for initial velocity.

PREREQUISITES
  • Understanding of basic kinematics principles
  • Familiarity with projectile motion equations
  • Knowledge of gravitational acceleration (g = 9.8 m/s²)
  • Ability to perform calculations involving square roots and basic algebra
NEXT STEPS
  • Learn how to calculate percent error in experimental physics
  • Study the derivation and application of projectile motion equations
  • Explore online physics calculators for kinematics
  • Investigate the effects of launch angle on projectile motion
USEFUL FOR

Students in physics courses, educators teaching projectile motion, and anyone interested in understanding the calculations involved in kinematics experiments.

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Zero Launch Angle Lab

We used a spring loaded gun and shot a ball out of it.

Here's the data:

three trials:
1.78 seconds
1.34 seconds
1.39 seconds

the distance traveled was the same for each trial:
2.98 meters

the height is 1.04 m


FIND:
1. percent error on time.

2. theoretical horizontal avg

3. initial velocity


I have no idea how to find what my teacher wants. In fact, no one in my class knows. I need help. Anything is appreciated.
 
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If you need me to provide any more information, let me know. I'm probably going to pull an all-nighter trying to figure this out. I think I should use the equation y=(-1/2)g(t^2). Any suggestions, advice, or guidance APPRECIATED! thank you.
 
You need to calculate the motion in the horizontal and vertical directions. This is assuming you shot the projectile vertically from the height indicated.
x = v0*t
y = -(1/2)*g*t^2

So you would use the vertical equation to calculate time:
t = sqrt(2 * y / g)
t = sqrt(2 * 2.98 / 9.8)

Compare that value to the real time to get precent error on time.

Then use the horizontal equation to calculate the initial velocity:
v0 = x/t

Here's a link to some physics calculators that helped me out for solving it.
http://bluesolver.com/subjects/Kinematics/

Hope that helps.
 
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