How to Find the Moment of Inertia Tensor for Rotated Point Masses?

AI Thread Summary
The discussion focuses on calculating the moment of inertia tensor for two point masses connected by a massless rod in a Cartesian coordinate system. The initial calculation yields a tensor with non-zero components only in I_xx and I_zz, both equal to 2mr^2, while I_yy is determined to be zero due to the masses lying on the Y-axis. For the rotated configuration, participants debate the correct application of the rotation matrix, confirming that the transformation of the inertia tensor should follow the formula I' = L^T I L. The conversation emphasizes the importance of correctly identifying the components of the inertia tensor and the proper use of rotation matrices in tensor transformations. Overall, the thread provides insights into the calculation and transformation of the moment of inertia tensor for rotated point masses.
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Homework Statement


In Cartesian coordinate system are two point masses of mass m connected with massless rod. Masses are in (0,r,0) and (0,-r,0).
a) Find the moment of inertia tensor.
b) Points were rotated in OXY plane such that angle between rod and Y-axis is \vartheta (new cooridnates of masses are (-r \sin \vartheta, r \cos \vartheta, 0), (r \sin \vartheta, -r \cos \vartheta, 0)

Homework Equations


\hat{I} = \left(\begin{matrix}<br /> I_{xx} &amp; I_{xy} &amp; I_{xz}\\<br /> I_{yx} &amp; I_{yy} &amp; I_{yz}\\<br /> I_{zx} &amp; I_{zy} &amp; I_{zz}\\<br /> \end{matrix}<br /> \right)
I_{xx} = \sum _{k} m_{k} (y^{2}_{k}+z^{2}_{k}) = \sum _{k} m_{k}(r^{2}_{k} - x^{2}_{k})\!
I_{yy} = \sum _{k} m_{k} (z^{2}_{k}+x^{2}_{k}) = \sum _{k} m_{k}(r^{2}_{k} - y^{2}_{k})\!
I_{zz} = \sum _{k} m_{k} (x^{2}_{k}+y^{2}_{k}) = \sum _{k} m_{k}(r^{2}_{k} - z^{2}_{k})\!
I_{xy} = I_{yx} = - \sum _{k} m_{k} x_{k}y_{k}\!
I_{yz} = I_{zy} = - \sum _{k} m_{k} y_{k}z_{k}\!
I_{zx} = I_{xz} = - \sum _{k} m_{k} z_{k}x_{k}\!


The Attempt at a Solution


a) Using relevant equations I get
\hat{I} = \left(\begin{matrix} 2 m r^2 &amp; 0 &amp; -2 m r^2 \\ 0 &amp; 4 m r^2 &amp; 0 \\ -2mr^2 &amp; 0 &amp; 2mr^2 \end{matrix}\right)
is it correct?

b) I'm not sure, hence I'm asking :) - is it enough (and correct) to calculate:

\hat{I}&#039; = \hat{I} \left(\begin{matrix} \cos \varphi &amp; \sin \varphi &amp; 0 \\ -\sin \varphi &amp; \cos \varphi &amp; 0 \\ 0 &amp; 0 &amp; 1 \end{matrix}\right) or maybe \hat{I}&#039; = \left(\begin{matrix} \cos \varphi &amp; \sin \varphi &amp; 0 \\ -\sin \varphi &amp; \cos \varphi &amp; 0 \\ 0 &amp; 0 &amp; 1 \end{matrix}\right) \hat{I} or sth else?
 
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For a) I think there are only contributions in the top left and bottom right components.

Using your formulae, I_xy, I_xz and I_yz are all zero as they all involve multiplying by the x or z component of either particle's position (both of which are 0). Therefore all the off-diagonal entries must be 0. I agree with you for I_11 and I_33 however - I get both to be 2mr^2. However, the middle component, I_22, must be 0 as it's the sum of the square of the z component and the square of the x component but both x and z are 0 are mentioned previously.

To sum up, I get 2mr^2 in the top left and bottom right and 0's everywhere else.

Hope this helps.
 
b) wikipedia tells me the -ve signs should be the other way round in your rotation matrix for a rotation about the z axis (http://en.wikipedia.org/wiki/Rotation_matrix). Wikipedia calls this matrix R_z,theta, however we'll call it L. As your examining the moment of inertia tensor we need to use the transformation law for tensors:

I'_i,j=l_i,alpha*l_j,beta*I_alpha,beta

this implies that in terms of matrices, I'= L I L^T where L^T is the transpose of L

Just copmute that matrix product or you could repeat the process in a) using the new coordinates but this would be a bit tedious.

Let me know if this works. Also I'm new-ish here - how do you type in LaTeX?
 
Thanks for your replay.
But x_i isn't x component of particle position but its distance to X-axis.
So for example I_{xz} = -m r \cdot r - m r \cdot r = - 2 mr^2. Only y_i = 0 because both particles lie on Y-axis.

PS. To type in LaTeX use tags.
 
Ok. Well I reckon my method for b) is still right.

Just reading my notes. I think that I_xx is the copmonent about the x axis.
r^2 - x^2 represents the perpendicular distance squared betweent he mass and the x axis.
but here x^2 is just the x component.
so y^2 + z^2 = r^2 - x^2 is just the sum of the squares of the y and z components and this represents the square of this perpendicular distance.

To see this, consider I_yy, as you dais both particles lie on the y axis, therefore there can be no moment of inertia about this axis and so I_yy=0
 
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Ok, I was wrong. x_i is x component of mass position.
But in b) I think if L is a matrix of rotation there should be I&#039; = L^T I L.
 
qoqosz said:
Thanks for your replay.
But x_i isn't x component of particle position but its distance to X-axis.
Yes, it is. Another way to look at the inertia tensor for a collection of point masses about the origin is

\mathbf{I} = (\sum_k m_k\,r_k^2)\mathbf{1} - \sum_k m_k\,\mathbf {r}_k \mathbf {r}_k^T

where \mathbf{1} is the identity matrix, k indexes the point masses, m_k is the mass of the kth point mass, \mathbf {r}_k are the coordinates of the kth point mass written as a column vector, and \mathbf {r}_k \mathbf {r}_k^T is the outer product of that vector with itself. In terms of components, the above expression becomes

I_{ij} = \sum_k m_k(r_k^2\delta_{ij} - r_{k,i}r_{k,j})


latentcorpse was exactly right in post #2. The only non-zero components of the inertia tensor for part (a) are Ixx and Izz.
 
qoqosz said:
Ok, I was wrong. x_i is x component of mass position.
But in b) I think if L is a matrix of rotation there should be I&#039; = L^T I L.

Yes. You're correct here. That's what I was getting at but maybe it wasn't clear as I wasn't using LaTeX. However, in your original post, you only appear to have multiplied by one of the transormation matrices.
 
Ok, thank you both! :)
 
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