Inelastic Collision HW Problem

In summary: But it still doesnt feel right because why would they give me the mass of the car if its not needed at all?In summary, the conversation discussed a physics problem involving a car accident and the determination of whether the driver, Pete, was speeding or not. Based on the given data and equations, it was determined that Pete's initial velocity was 29.86mph, which is below the speed limit of 45mph, and he will not go to jail. However, there were some errors in the calculations and assumptions made, such as the use of average velocity and the assumption of constant deceleration. The conversation also touched on the importance of being aware of the variables and equations being used in a problem.
  • #1
12
0

Homework Statement


Pete got into into a car accident and collided with another vehicle, which resulted in the death of the second vehicles passenger, David. Whether Pete was speeding or not determines if he goes to jail. The speed limit where he got into the accident was 45mph. How fast was pete going at the point of collision and will he go to jail?

Given Data :
Mass of David’s Car(m2)
1115lbs

Mass of Pete’s car (m1)
1755lbs

Distance the cars skidded
13m

Final velocity post skid
0mph

Time of skid
22sec

Initial velocity of David’s car
47mph

Speed limit
45mph

Homework Equations


$$ (m1v1) + (m2v2) = (m1 + m2)Vf $$

The Attempt at a Solution


First I converted from lbs and mph to kg and m/s for the masses and velocity since we use kg and m/s in my class, I don't know if this was neccesary.
1151 lbs = 505.8 kg
1755 lbs = 796.1 kg
47mph = 21.01 m/s

Then I used my equation
$$ (m1v1) + (m2v2) = (m1 + m2)Vf $$
$$ (796.1*v1) + (505.8*21.01) = (796.1 + 505.8)0 $$
$$ (796.1*v1) + (10626.858) = 0 $$
$$ 796.1*v1/796 = -10626.8/796 $$
$$ v1 = 13.35 m/s $$

I then converted that from m/s to mph and got 29.86mph, which would mean he would not be speeding and not go to jail.
Although I got all the way through, i feel I am wrong since they gave me the data for time and distance and i never even used them, which makes me feel like I am forgetting something. Could someone help me out or check it to see if i did skip a step?
 
Physics news on Phys.org
  • #2
Bit of a morbid physics problem ?:)

But anyway... the [itex]V_f[/itex] in your relevant equation is the speed immediately after the collision. This speed is not zero, otherwise the cars would not have skid.
 
  • #3
HSkiddave said:
Then I used my equation
(m1v1)+(m2v2)=(m1+m2)Vf​
What you want here rather than Vf = 0, is the velocity of the two cars at the beginning of the 13m skid that took 22 seconds. You might want to double check the problem statement for values for time and distance (distance seems a bit short, and time seems like forever).
 
  • #4
Yes it is morbid! My physics teacher is a former funeral director until he became a teacher!
Back to the problem...based on what u two said I think that might mean I have to do
$$ V=D/T $$
$$ V=13/22 $$
$$ .59 m/s $$

Then Maybe I can plug that into this which makes sense
$$ (796.1∗v1)+(505.8∗21.01)=(796.1+505.8).59m/s $$
$$ (796.1∗v1)+(10626.858)= 768.121 $$
$$ (796.1∗v1) = -9858.737 $$
$$ (796.1∗v1)/796.1 = -9858.73/796.1 $$
$$ -12.38 m/s $$

I find it weird this is negative which makes me think I am wrong but Ill just ignore the negative and convert... which means $$ 12.38 m/s = 27.69mph $$... meaning he wasnt speeding

does this seem better? still feels a little strange
 
  • #5
You used [itex]V=\frac{total.distance}{total.time}[/itex]

Total distance divided by total time just gives you the average velocity (over the time that they were skidding) which is not what you want.
 
  • #6
HSkiddave said:
V=13/22
Have you ever seen anything skid at constant speed and stop instantaneously?
 
  • #7
Ok guess not... what if I try this one
$$ D=½(VF+VI)T $$
$$ 13=½(VF+21.01)22 $$
$$ VF = -19.83 m/s $$

Then I do this thing again
$$ (796.1∗v1)+(505.8∗21.01)=(796.1+505.8)-19.83 $$
$$ (796.1∗v1)+(10626.858)=-25816.677 $$
$$ (796.1∗v1)=-36443.533 $$
$$ (796.1∗v1)/796.1=-36443.533/796.1 $$
$$ V1 = -45.78 m/s $$

Still getting a negative but Ill ignore it again and that converts into 102.4 mph which is WAY over the speed limit... I think i might of messed up again?
 
  • #8
Let's find a value for deceleration of the cars from the total distance and time.
 
  • #9
Ok... so I did half of that above i think? Because i need to get average velocity to plug into an acceleration equation?
$$ V=D/T $$
$$ V=13/22 $$
$$ .59m/s $$

Then a step further for acceleration
$$ A=V/T $$
$$ A=.59/22 $$
$$ A = .027 m/s^2 $$

Im not sure where that would leave me to go next though
 
  • #10
HSkiddave said:
Ok guess not... what if I try this one
$$ D=½(VF+VI)T $$
$$ 13=½(VF+21.01)22 $$
Plugging in random formulas is never a good idea; you have to picture the situation.
In this new equation you wrote, we're looking at the time interval when they're skidding, (that's why "D" is the distance they skid and "T" is the time they skid for) so "VF" is not the same "VF" as in the other equation. So in this case, the initial velocity "VI" corresponds to the velocity right after the collision, and the final speed "VF" is the speed after they finish skidding.

P.S.
You are also assuming that the deceleration of the cars after the collision is constant. You need to make this assumption for the problem to be solvable, but it's good to be aware that you're making this assumption.Edit:
Sorry I'm a little late; I didn't notice that bystander already replied
 
  • #11
HSkiddave said:
$$ A=V/T $$
$$ A=.59/22 $$
$$ A = .027 m/s^2 $$
Again, you're using the average velocity. Acceleration is not "average velocity per time" it is "change in velocity per time."
 
  • #12
Ok the the thing you said about their being two different VF's helps me visualize a little better, i was thinking of it as one big problem when really there's the stuff after the collision when its skidding and then the stuff when it collides.

Ok so let me try to stop messing up on the velocity. If i need change in velocity I think this is how I would do the equation
$$ A = Vf-Vi/T $$

Im stuck here though... I think the Vf is 0 but where do I get the Vi from... because all I have is initial velocity
All I could think of is trying this
$$ D=½(Vf+Vi)T $$
$$ 13=½(0+Vi)22 $$
$$ Vi = 1.18 m/s $$

Wait maybe I am getting something... could I then go here
$$ A = Vf-Vi/T $$
$$ A = 0-1.18/22 $$
$$ A = -.054 m/s^2 $$

which I assume would go positive? Sorry I am trying not to plug in equations... I am just using this reply box as like my constant stream of thinking as i contemplate your responses.. I would still need to figure out what to do with acceleration if correct
 
  • #13
Wait I don't think it goes positive actually... since its a negative acceleration as the car slows.. i am just scared of negative numbers i think haha
 
  • #14
And that deceleration acts for 22 seconds for what change in velocity?
 
  • #15
Bystander said:
And that deceleration acts for 22 seconds for what change in velocity?

I think
$$ A = ΔV/T $$
$$ -0.54 = ΔV/22 $$
$$ ΔV = -11.88 m/s $$

You said this is my change in velocity... does that mean I can't put this in my VF all the way at the original equation? If so what would I do with this/where would I go now since I thought we needed VF.
 
  • #16
I thought it was -0.054 not -0.54, so that gives you 1.188 m/s, but really it should be 1.18 because 0.054 is not the exact value for the acceleration, you rounded it.
The exact value of the acceleration was 1.18/22, so (1.18/22)*22=1.18
There's a good lesson on how premature rounding can affect your answer :oldtongue:

Anyway in post #12 you said Vi=1.18 m/s
What does this "Vi" represent? It was the velocity when they first started skidding, right? Which means it was the velocity right after the collision, right?
 
  • Like
Likes Bystander
  • #17
HSkiddave said:
A=−.054m/s 2
This is good.
HSkiddave said:
−0.54=ΔV/22
This is getting sloppy transcribing numbers.
HSkiddave said:
ΔV=−11.88m/s
Correct your arithmetic error, and this is the "initial" velocity of the wreckage following the collision, from which you do the calculation of Pete's velocity from the conservation of momentum.
 
  • #18
First off, yeah I definitely made an error (Sorry :() the actual answer would be
$$ Vi = 1.18m/s $$

Now let me just write were in the post-collision world here so I remember. Next I think I have to get back on track and find the VF after the collision if I have the initial velocity
So I think I am now allowed to do this?
$$ D=½(Vf+Vi)T $$
$$ 13=½(Vf+1.18)22 $$
$$ Vf = .00182m/s $$

seems low to me kind of... should i keep moving forward or did i make an error
 
  • #19
I kind of feel like I am getting lost in the problem now... we are so far down (my fault since I just can't seem to comprehend it)
I'm going to restate this...
$$ (m1v1)+(m2v2)=(m1+m2)Vf $$

$$(796.1∗v1)+(505.8∗21.01)=(796.1+505.8)Vf $$

I really now just need help figuring out if the stuff I did in like my last two posts can help me get the right VF so i can find V1

I am operating under the assumption this is still the original equation I should be using
 
  • #20
If you assume that the acceleration after the collision is constant, then you can say [itex]V_{avg}=\frac{V_f+V_i}{2}[/itex]. Since you know that the final velocity is zero, (they come to a stop) then the initial velocity (assuming constant acc.) is twice the average velocity. Now the average velocity is just the total distance per total time. You wrote it in post #9, it is 0.59 m/s, therefore the initial velocity (a.k.a. the velocity immediately after the collision) is 1.18 m/s

This would be the velocity you use for the conservation of momentum equation.
 
  • #21
The whole challenge of the problem was to use the information about how far the cars skid, and how long it took, to find the speeds of the cars immediately after the collision (and then use conservation of momentum to find the speed of the car). To do this, you had to assume the deceleration was constant.

It got a little bit muddled, but hopefully you see the big picture now.
 
  • #22
Ok, after reading that maybe I understand a little better not perfectly though. Is this how you wanted me to proceed?

$$ (796.1∗v1)+(505.8∗21.01)=(796.1+505.8)1.18 $$
$$ (796.1*V1)+(10610.05)=1536.242 $$
$$ 796.1Vl = -9073.808 $$
$$ 796.1Vl/796.1 = -9073.808/796.1 $$
$$ Vi = -11.40 m/s $$

Thats 25.5 mph... I hope i did this right but I may of even messed myself up even more. I think it all hinged on whether I was supposed to put 1.18 where I just did in this equation
 
Last edited:
  • #23
I didn't go through the calculation myself but it looks good.

You should get into the habit of not plugging in the numbers until after you've manipulated the equations. It makes it easier for others and for yourself to read and spot errors. Plus, it can give insight into what is going on.

Do you happen to know what part you're not perfectly understanding?
 
  • Like
Likes HSkiddave
  • #24
Thanks. Ill try to format it better next time... I guess the only part I don't understand is why if were calling 1.18 m/s a velocity initial value... are we plugging it into Vf on the equation? I assume this has something to do with there being two different worlds (post collision and directly at point of collision)
 
  • #25
Yeah. I wouldn't write the "Vf" in the conservation of momentum equation as "Vf" because it's not truly the "final velocity," I would write maybe [itex]V_{ac}[/itex] for "velocity after collision" (or something).

That's why it's good to understand formulas instead of remember them; if you just remember them, small things like that can throw you off.

Good luck with your physics class Dave!
 
  • Like
Likes Bystander and HSkiddave
  • #26
Thanks!
 

1. What is an inelastic collision?

An inelastic collision is a type of collision in which kinetic energy is not conserved. This means that the total kinetic energy of the system before the collision is different from the total kinetic energy after the collision.

2. How is momentum conserved in an inelastic collision?

In an inelastic collision, momentum is conserved because the total momentum of the system before the collision is equal to the total momentum after the collision. This means that the sum of the momenta of all objects involved in the collision remains the same.

3. What is the formula for calculating the final velocity in an inelastic collision?

The formula for calculating the final velocity in an inelastic collision is vf = (m1v1 + m2v2)/(m1 + m2), where vf is the final velocity, m1 and m2 are the masses of the objects involved, and v1 and v2 are their initial velocities.

4. Is kinetic energy always conserved in an inelastic collision?

No, kinetic energy is not always conserved in an inelastic collision. In fact, in most cases, some kinetic energy is lost during the collision due to the transfer of energy into other forms, such as heat or sound.

5. How does the coefficient of restitution relate to inelastic collisions?

The coefficient of restitution is a measure of an object's elasticity and is defined as the ratio of the relative velocity of separation to the relative velocity of approach. In an inelastic collision, the coefficient of restitution is less than 1, indicating that the objects do not bounce off each other and some energy is lost.

Suggested for: Inelastic Collision HW Problem

Replies
6
Views
938
Replies
2
Views
1K
Replies
2
Views
771
Replies
12
Views
470
Replies
5
Views
735
Replies
47
Views
501
Replies
18
Views
1K
Back
Top