Inelastic Collision Using Distance to Figure Velocity

AI Thread Summary
The discussion revolves around a physics project analyzing a scene from "V for Vendetta," where a character throws knives that knock bodyguards back. The user seeks to calculate the knife's velocity and the force required to throw it, given specific weights and the distance the bodyguard travels after being hit. They initially struggled with the calculations but later determined the film's speed was reduced, allowing them to estimate the bodyguard's final velocity. The user expresses concern about the accuracy of their assumptions and welcomes alternative methods for calculation. The conversation highlights the challenges of applying physics concepts to real-world scenarios depicted in films.
Luudy
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For my intro to physics class, we have to do a project known as Phylm, in which we analyze a scene from a movie that utilizes physics in some way and then determine, based on our findings, whether the situation is viable or not. I'm using the scene from V for Vendetta in which V throws a pair of knives and knocks two bodyguards back approximately 1.52 Meters. My question is, using the data below, how do I figure out the velocity of the knife, and then how much force it would take a man to throw the knife at that velocity? The collision is perfectly inelastic.

Weight of knife (a): .567 Kg
Weight of bodyguard: 104.8 Kg
Distance bodyguard travels after being hit: 1.52 m
Initial velocity of bodyguard: 0 m/s2
 
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I'm afraid you're going to have to give it a bit of a go yourself before anyone leaps to your assistance. (It might also be a good idea to use the forum's homework template.)
 
I've actually got it now, chief. I just figured out how much the film had been slowed down from normal, which was down by 1/4, and then figured out the bodyguard's final velocity based on how long it took him to fall backwards the 1.52 meters. If there's a better way to do it, though, it would be much appreciated. I feel like I had to guess about too many variables this way.
 
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