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Hello.
I've seen on Wikipedia (http://en.wikipedia.org/wiki/Airsoft_pellets#pellet_ballistics) a formula to find the aerodynamic drag (velocity dependent negative acceleration) for a spherical body. Knowing body's mass, diameter and air density I simplified it to the form:
A = vt2 * 0.04
where A is the drag, t is a point in time, vt is the instantaneous velocity at t.
The problem comes now: how can I get vt at arbitrary times or distances? A changes in instants of time so I can't do a simple
vt = v0 + A * t
Say the ball has an initial v0 = 120m/s; what's the velocity at t = 1s?
I've seen on Wikipedia (http://en.wikipedia.org/wiki/Airsoft_pellets#pellet_ballistics) a formula to find the aerodynamic drag (velocity dependent negative acceleration) for a spherical body. Knowing body's mass, diameter and air density I simplified it to the form:
A = vt2 * 0.04
where A is the drag, t is a point in time, vt is the instantaneous velocity at t.
The problem comes now: how can I get vt at arbitrary times or distances? A changes in instants of time so I can't do a simple
vt = v0 + A * t
Say the ball has an initial v0 = 120m/s; what's the velocity at t = 1s?