Is This Theorem for Calculating 2D Distance Original?

  • Thread starter Thread starter SpanishOmelette
  • Start date Start date
  • Tags Tags
    Theorem
AI Thread Summary
The discussion centers on a proposed theorem for calculating 2D distance traveled on a plane, ignoring gravity and other forces. The original poster (OP) suggests a method involving the gradient of travel and time, but responses indicate that the approach complicates basic trigonometry. Critics point out that the problem aligns with projectile motion principles, where distances can be derived using sine and cosine functions. The OP's method is deemed incorrect, as it fails to accurately represent the relationship between the angles and distances. Overall, the theorem lacks originality and validity in the context of established physics principles.
SpanishOmelette
Messages
19
Reaction score
2
Hello fellow members of PF,

I believe I may have created a theorem for calculating the distance travlled on the 2-dimensional plane when gravity and other forces are ignored. Now, if this has been thought of before, that's not my fault. I have not studied this before.

The theorem is this... the distance traveled along the Y axis is equal to the gradient of travel divided by 90, then multiply the speed(m/s) by the time taken (s) (yes, this is d=vt), and then multiply both those terms together.
Then, to also find the distance traveled along the X axis, take v times t and then subtract from it the distance traveled along Y. Sounds fiddley in sentences. But I have enclosed a whiteboard sketch.

So, is this original? Does it work? Has it been thought of before?

Mahmoud.

g/90 x vt = distance moved in y, where g = gradient , angle.

motion along x = (vt) - (g/90 x vt)
 
Physics news on Phys.org
jedishrfu said:
Your problem is that of projectile motion and you can determine if your nethod works by comparing it to how its done in introductory physics:

https://en.m.wikipedia.org/wiki/Projectile_motion

Does your solution when plotted on the xy plane produce a parabolic arc?
The OP is ignoring gravity.

SpanishOmelette said:
So, is this original? Does it work? Has it been thought of before?
No, it's wrong.

What you've done is to complicate simple trigonometry.

Given a right triangle that sits on the x-axis and the hypotenuse is the distance (d) and \theta is the angle that you're traveling at (where \theta=0 is along the x-axis), then the distances x and y are

x=d\cos\theta
y=d\sin\theta

You can also replace d by vt if you wish, since d=vt. Also, \theta is in radians. If you use degrees (g, to use your parameters) instead then you'll have to make the transformation

\cos\theta = \cos{\frac{\pi g}{180}}

So finally you'll have

x=vt\cos{\frac{\pi g}{180}}
y=vt\sin{\frac{\pi g}{180}}

Now, g/90 may be incorrect, but it's not too bad of an approximation (for values between 0-90 degrees, but if you used more than that then it's way off), but a better approximation (which is just approximating sin(x) and cos(x) at x=\pi/4 radians, or 45 degrees) would be

\sin\frac{\pi g}{180}\approx \frac{1}{\sqrt{2}}\left(1+\pi\left(\frac{g-45}{180}\right)-\pi^2\left(\frac{g-45}{180}\right)^2\right)
 
I think it's easist first to watch a short vidio clip I find these videos very relaxing to watch .. I got to thinking is this being done in the most efficient way? The sand has to be suspended in the water to move it to the outlet ... The faster the water , the more turbulance and the sand stays suspended, so it seems to me the rule of thumb is the hose be aimed towards the outlet at all times .. Many times the workers hit the sand directly which will greatly reduce the water...
Back
Top