Kinematics within a simulation

AI Thread Summary
The discussion focuses on simulating vehicle movement in a warehouse setting using Unity, where tasks are defined by starting and ending times, distances, and velocities. The user aims to incorporate acceleration into the simulation to improve realism, transitioning from constant velocity to a model that includes acceleration and deceleration phases. Key equations are presented to calculate the distance covered during acceleration, constant speed, and deceleration. The user clarifies that the maximum velocity can be derived from the total distance and adjusted for acceleration and deceleration times. The final formula for maximum velocity is refined to account for these phases, enhancing the simulation's accuracy.
kosmopilot
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Homework Statement


I'm simulating a warehouse (in Unity) where forklifts and other vehicles transport stuff from point A to point B. The routes are modeled as a graph with vertices and edges. Every transport is saved as a task in a backend system with the relevant data such as starting time, end time, starting point, end point. Therefore I have the duration t and the distance traveled s.
Right now I'm running the simulation with constant 50fps, therefore one time step occurs every 0,02s.
The simulation has its own clock that can be speed up by a multiplier T.
The goal is to simulate every task of a given time span, so that every vehicle starts moving at the start time of the task and stops moving at the end time of the task.
So far I've been using a constant velocity to achieve this. I calculate the velocity from given distance & duration multiplied by the simulation speed multiplier. The result isn't perfect since the duration to complete a task could be not a whole number like 20,4 time steps ( or ticks) which will be 21 => the task took "0,6" time steps too long. But that's another problem.

I'd like to add acceleration. When a vehicle starts a task it'll accelerate and then move at a constant maximum velocity so that it completes its task in the given duration. But what's the desired acceleration and maximum velocity?

Homework Equations


s_a = 0.5*a*t^2
s_v = v_max *t
s_b = 0.5 * a_b * t^2

The Attempt at a Solution


I'm thinking of splitting the distance s into three parts :

-S_a the distance traveled during acceleration,
- S_v the distance traveled with maximum velocity,
- S_b the distance traveled when stopping.

s = s_a + s_v + s_b

After looking into the data of a real forklift the acceleration time is ~5s.
Therefore a = V_max / 5s. And let's say the deceleration takes about 1s.

I'd like to know how to calculate velocity v_max. This is not a homework, it's my own project.
 
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First thing, your equation for ##s_b## is not correct, it should be ##s_b=V_{max}*t-0.5a_b*t^2## because it already has speed V_max when it starts to decelerate.
So after that just use the equation you wrote ##s=s_a+s_v+s_b## and also use that ##a=V_{max}/5## ##a_b=V_{max}/1## so the equation will become

$$s=0.5\frac{V_{max}}{5}*5^2+V_{max}*(\Delta t-6)+V_{max}*1-0.5*V_{max}*1^2$$ (1)

where ##s,\Delta t## are given by the simulation task table if I understood correctly from the description of your simulation and are the total distance and the total time of the task. So just solve equation (1) for V_max, it is just a linear equation .
 
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Thanks, I see. I totally forgot that acceleration time t_a = 5s as is stated above.Therefore v_max = s / ( duration - 3). Thank you for your help :)

@edit : Or to make it more general v_max = s / ( t_delta - 0.5* t_a - 0.5*t_b^2)
 
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