Linear transformations and rotations

AI Thread Summary
The discussion focuses on finding the matrix representation of a rotation transformation R in R3, specifically a rotation of pi/4 around the z-axis. Participants clarify that the transformation matrix will have the third row as (0, 0, 1) and discuss the correct formulation for the first two rows based on rotation equations. The initial vector to be transformed is (1, 2, 1), and the importance of maintaining vector length during rotation is emphasized. The conversation highlights the need to accurately apply trigonometric functions to determine the new coordinates after rotation. Understanding these concepts is crucial for correctly defining the linear transformation matrix.
phy
Linear transformations and rotations...

Hi everyone. I need some help getting started on this question.

Let R: R3 ---> R3 be a rotation of pi/4 around the axix in R3. Find the matrix [R]E that defines the linear transformation R in the standard basis E={e1, e2, e3} of R3. Find R(1,2,1)

The problem I'm having is just I don't know how to handle the question since I'm not given an equation for R nor am I given some sort of vector to start with. Or am I supposed to put vectors e1, e2, and e3 as the colums of a matrix and do something like that? I'm confused so any help would be greatly appreciated. Thanks.
 
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Since R3 is most likely the z-axis, the rotation is in the x-y plane. Think about the rotation of a vector in that plane, the rows of the transformation matrix would correspond to the coefficients of the transformation \vec{R}' = A \vec{R}. A hint, the 3rd row of the matrix will be (0 0 1).
 
Hmmmmm, I'm not quite sure I understand. Would the first row be (0 0 1) and the second (0 1 0)?
 
Ooops I meant (1 0 0) and (0 1 0)
 
No, you are rotating about the z-axis, x' = x \cos(\pi/4) + y \sin(\pi/4) and y' = -x \sin(\pi/4) + y \sin(\pi/4) check my signs, but I think thay may be correct. the 3rd row is as above. The initial vector is (1,2,1).
 
A rotation is a linear transformation that doesn't change the length of any vector. This means that

x^tx=(Rx)^t(Rx)

for all x. This fact, together with the condition that any vector in the 3 direction is left unchanged by left action of R, is enough to completely determine the components of R.
 
This is a rotation, not magnitude change in the vector, only direction.
 
That's what I said.
 
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