Need derivation of projectile motion

AI Thread Summary
The discussion focuses on the derivation of projectile motion equations, emphasizing the constant downward acceleration due to gravity (g = 9.81 m/s²) and zero horizontal acceleration. The integration of motion equations leads to the vertical position equation z = z₀ + v₀t - ½gt² and the horizontal position equation x = x₀ + v₀t. The initial angle of projection influences the ratio of horizontal and vertical speeds, which is crucial for solving projectile motion problems. Additionally, determining the landing position involves calculating the time of flight using vertical motion equations and applying that time in horizontal motion equations. Understanding these principles is essential for accurately analyzing projectile motion scenarios.
piyush3dxyz
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Hey i need derivation of projectile motion..
All four equation..
including range,height,X-axis distance,y-axis distance..
 
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Try this: http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html"
 
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Doc Al said:
Try this: http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html"
thx a lot sir...
regards piyush...
 
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A projectile has constant acceleration downwards of g (roughly equal to 9.81m/s^2). And it has zero acceleration horizontally.

Since the acceleration is completely specified, we can use integration to find the laws of motion. Using z=upward and x being horizontal:

\ddot{z}=-g and \ddot{x}=0. Now using integration on both equations individually:
\dot{z} = \dot{z_0} -g(t - t_0) and \dot{x} = \dot{x_0} (where the subscript zero are constants - i.e. boundary conditions). So now we integrate the equations again to get:
z = z_0 + \dot{z_0}t -\frac{1}{2}g(t - t_0)^2 and x = x_0 +\dot{x_0}t

These are all the laws of motion necessary. If you get a question that tells you the initial angle an object is fired at, then that gives you the ratio of the horizontal and vertical initial speeds. And if you get a question asking where an object ends up landing, then often you can solve for the vertical motion to get the time, and then use the time in the horizontal motion equation to get where it ends up landing.
 
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