Equation for Non-Constant Acceleration in Position Function

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In summary, a position function with non-constant acceleration can be described using the equation y = y_0 + v_0t + at^3, where a is the acceleration and t is time. The acceleration can be obtained by taking the second derivative of the position function and if it results in a constant, then the acceleration is constant. However, if the second derivative is not a constant, then the acceleration is not constant. Additionally, when graphing the acceleration vector on an acceleration vs acceleration graph, if the acceleration in the x direction is zero and the acceleration in the y direction is constant, the acceleration vector angle will always be 90 degrees. Latex can be used to format equations and symbols in a more efficient manner.
  • #1
LearninDaMath
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What would be an example equation of a position function that has non-constant acceleration?

I know y = y + vt + .5at^2 is constant acceleration, but why? is it because its to the second power?

Does that mean that y = y + vt + .5at^3 describes a motion with a non constant acceleration?
 
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  • #2
LearninDaMath said:
What would be an example equation of a position function that has non-constant acceleration?

I know y = y + vt + .5at^2 is constant acceleration, but why? is it because its to the second power?

Does that mean that y = y + vt + .5at^3 describes a motion with a non constant acceleration?

You should use other variable names or subscripts to differentiate initial value constants from the variables. Thus, for example:

## y = y_o + v_o t + \frac{1}{2} a t^2 ##

Now, position y is a function of t. As such, how would you obtain the acceleration corresponding to such a function? (HINT: involves a bit of calculus)
 
  • #3
Have you taken calculus yet? It will probably answer your question once you start to work with derivatives.
 
  • #4
gneill said:
You should use other variable names or subscripts to differentiate initial value constants from the variables. Thus, for example:

## y = y_o + v_o t + \frac{1}{2} a t^2 ##

Now, position y is a function of t. As such, how would you obtain the acceleration corresponding to such a function? (HINT: involves a bit of calculus)

double prime gives a formula for acceleration. So are you saying that if i take the second derivative and end up with a constant, then it must be constant. And since the second derivative of a position equation of the third power will be y''(t)= at, then acceleration won't be constant...thus, y = y_0 + v_0t + at^3 is a position function of which acceleration is not constant? Is that what you are getting at?

P.S. how do you do the latex reference? It looks different from using the physics forums reference list.
 
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  • #5
LearninDaMath said:
double prime gives a formula for acceleration. So are you saying that if i take the second derivative and end up with a constant, then it must be constant. And since the second derivative of an equation to the third power will be y''(t)= at, then acceleration won't be constant...thus, y = y_0 + v_0t + at^3 is a position function of which acceleration is not constant? Is that what you are getting at?

Yup. That's it.
P.S. how do you do the latex reference? It looks different from using the physics forums reference list.

The Latex interpreter allows several different tags to bracket formulas. '##' is one such, and is equivalent to '[itex]'.
 
  • #6
Thanks

gneill said:
The Latex interpreter allows several different tags to bracket formulas. '##' is one such, and is equivalent to '[itex]'.

Latex interpreter? Is that a separate program or source used to make the latex process a little more efficient/easy?
 
  • #7
LearninDaMath said:
Thanks



Latex interpreter? Is that a separate program or source used to make the latex process a little more efficient/easy?

Every PF post displayed by your browser is automatically interpreted for Latex. You don't need any separate programs or tools. Anything you place between the appropriate tags will be so interpreted. Of course you'll have to learn a bit of Latex syntax to make use of it...
 
  • #8
gneill said:
Every PF post displayed by your browser is automatically interpreted for Latex. You don't need any separate programs or tools. Anything you place between the appropriate tags will be so interpreted. Of course you'll have to learn a bit of Latex syntax to make use of it...

Yea, I have to get better/faster with the Latex syntax.

Btw, another question about constant acceleration as it would relate to angle of a vector:

If I have a position function with an x component of zero acceleration, and a y component of a position function is of constant acceleration (raised to the second power), and then I graph the acceleration vector on an acceleration vs acceleration graph, since the acceleration vector in the y direction will be constant and the acceleration vector in the x direction is zero, does that mean that my acceleration vector angle will always be 90 degrees?
 
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  • #9
LearninDaMath said:
Yea, I have to get better/faster with the Latex syntax.

Btw, another question about constant acceleration as it would relate to angle of a vector:

If I have a position function with an x component of zero acceleration, and a y component of a position function is of constant acceleration (raised to the second power), and then I graph the acceleration vector on an acceleration vs acceleration graph, since the acceleration vector in the y direction will be constant and the acceleration vector in the x direction is zero, does that mean that my acceleration vector angle will always be 90 degrees?

When you plot y position vs x position of, say, a particle in motion, you usually do it as y(t) vs x(t), yielding a curve that represents the trajectory of the particle over some time period. A position vector at any given instant would be drawn from the origin to a point on that trajectory.

If the accelerations in the x and y directions are both constant for all time (and zero acceleration is just a constant acceleration that happens to be zero), then the entire "trajectory" for such a plot would be a single point on the ay axis, and only one acceleration vector could be drawn: from the origin to that point. So yes, such an acceleration vector would always have an angle of 90 degrees (w.r.t. to the ax axis).
 
  • #10
gneill said:
When you plot y position vs x position of, say, a particle in motion, you usually do it as y(t) vs x(t), yielding a curve that represents the trajectory of the particle over some time period. A position vector at any given instant would be drawn from the origin to a point on that trajectory.

If the accelerations in the x and y directions are both constant for all time (and zero acceleration is just a constant acceleration that happens to be zero), then the entire "trajectory" for such a plot would be a single point on the ay axis, and only one acceleration vector could be drawn: from the origin to that point. So yes, such an acceleration vector would always have an angle of 90 degrees (w.r.t. to the ax axis).

Okay, going on a tangent here (no pun intended), I'm not sure I understand what you mean by "(and zero acceleration is just a constant acceleration that happens to be zero)" If acceleration is zero, as in x = x[itex]_{0}[/itex] + v[itex]_{x}[/itex]t + 0, then how can it be considered a "constant acceleration" if it doesn't exist? Is it because although it has no value (a value of 0), it consistently has a value of zero throughout the entire trajectory, thus can be referred to as being "constant?"
 
  • #11
LearninDaMath said:
Okay, going on a tangent here (no pun intended), I'm not sure I understand what you mean by "(and zero acceleration is just a constant acceleration that happens to be zero)" If acceleration is zero, as in x = x[itex]_{0}[/itex] + v[itex]_{x}[/itex]t + 0, then how can it be considered a "constant acceleration" if it doesn't exist? Is it because although it has no value (a value of 0), it consistently has a value of zero throughout the entire trajectory, thus can be referred to as being "constant?"

Don't confuse language conventions with mathematical equations :smile: Zero is a perfectly good value for a variable to have. If it's a constant zero then you have the option of dropping its term from the equation. An object with constant velocity has acceleration = 0.
 
  • #12
constant just means that it's always the same

if it's always zero, then it's always the same, and thus it is constant
 
  • #13
gneill said:
Don't confuse language conventions with mathematical equations :smile: Zero is a perfectly good value for a variable to have. If it's a constant zero then you have the option of dropping its term from the equation. An object with constant velocity has acceleration = 0.


Thanks. So if I'm understanding how these equations should work, if I happen to have a position function with a non zero constant acceleration on both the x and y axis, then I'm going to have an acceleration vector that is neither vertical nor horizontal, but at some angle, right?
 
  • #14
LearninDaMath said:
Thanks. So if I'm understanding how these equations should work, if I happen to have a position function with a non zero constant acceleration on both the x and y axis, then I'm going to have an acceleration vector that is neither vertical nor horizontal, but at some angle, right?

Yes. Acceleration is a vector quantity. As such it has magnitude and direction just like any other vector, and can be decomposed into x and y components.
 
  • #15
Okay, now that I am understanding the acceleration vector better, I am confused or unsure about ALL of an acceleration vector's components.

So, as in the example with a position function of zero constant acceleration for the x component and a position function of some positive constant acceleration, the acceleration vector will be vertical with no x components.

However, it does have a component of centripital acceleration and some other acceleration, right?
 
  • #16
The components that you extract from a vector depend upon your choice of coordinate system. Rotating a Cartesian coordinate system about the origin through some angle does not change a vector in any way (magnitude and direction in space), but it does change the sizes of the components that are 'projected' onto its axes.

Centripetal acceleration assumes a polar coordinate system with a center of rotation. In certain circumstances it is convenient to erect a 'temporary' polar coordinate system to analyze a particular point along the trajectory of an object that is not otherwise engaged in circular motion. In such a case a small (differential element size) section of the trajectory about the point in question can be interpreted as having a curvature corresponding to a radius. This is known as the 'instantaneous radius of curvature' for that point on the trajectory. If the instantaneous velocity of the particle is known for that point, then along with the radius of curvature an instantaneous centripetal acceleration can be calculated.

Such an acceleration is not an additional acceleration affecting the object; it is simply another interpretation, via a different coordinate system, of the net forces acting on the object.
 
  • #17
Okay, thanks, I understood that very well. Never covered the term polar coordinates in trig, but if that's analagous to the unit circle, then I'm comfortable with the polar coordinate system.

So, being that I feel we are on the same page thus far, could we switch to a new page..in otherwords, there is a thread that I started in which the topic seems to be evolving towards the same details we are discussing here in this thread. However, the discussion here seems to be progressing more productively than the other thread. thread

So along the same lines of what we are discussing here, could you take a look at post # 3 of this thread, https://www.physicsforums.com/showthread.php?t=580771 and let me know if you identify any confusion I'm having? If all sounds correct, then I'll feel more comfortable moving on to maybe angular acceleration topics.
 

FAQ: Equation for Non-Constant Acceleration in Position Function

1. What is non-constant acceleration?

Non-constant acceleration is the rate of change of velocity that is not always the same. In other words, the object's speed is changing at varying rates over time.

2. How is non-constant acceleration different from constant acceleration?

Constant acceleration is when an object's velocity changes by the same amount in each unit of time, whereas non-constant acceleration has varying changes in velocity over time.

3. What are some examples of non-constant acceleration?

Some examples of non-constant acceleration include a car driving on a winding road, a rollercoaster going up and down hills, or a rocket launching into space.

4. How is non-constant acceleration calculated?

Non-constant acceleration is calculated by finding the change in velocity over a specific time interval. This can be done by dividing the final velocity by the initial velocity and dividing that by the time interval.

5. What is the significance of studying non-constant acceleration?

Studying non-constant acceleration is important because it helps us understand the motion of objects in real-world scenarios, such as the motion of vehicles, projectiles, and celestial bodies. It also allows us to make predictions and calculations for these scenarios, which can have practical applications in fields such as engineering and physics.

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