A particle moving in a parabolic path in the ##x-y## plane

brotherbobby
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Homework Statement
A particle moves in the ##x-y## plane with constant acceleration ##a_0## directed along the negative y–axis. The equation of motion of the particle has the form ##y=px-qx^2## where ##p## and ##q## are positive constants. Find the velocity of the particle at the origin of coordinates.
Relevant Equations
1. If ##\dot x = v_x=\dfrac{dx}{dt}## is the ##x## component of velocity and ##\dot y = v_y=\dfrac{dy}{dt}## the ##y## component of velocity, then the (scalar) velocity or speed at a point is given by ##v = \left( \dot x^2+\dot y^2\right)^{\frac{1}{2}}##.
2. Acceleration components ##a_x=\ddot x## and ##a_y=\ddot y##.
3. Acceleration can also be expressed as a function of position, for instance, ##a_x=v_x\dfrac{dv_x}{dx}##.
Problem statement : I copy and paste the problem as it appears in the text down below. I have only changed the symbol of the given acceleration from ##a\rightarrow a_0##, owing to its constancy.

1702020317741.png


Attempt : I must admit that I could proceed very little.
Given ##a_0=\dfrac{d^2y}{dt^2}\Rightarrow \dot y = a_0t+b##. But the constant ##b## is unknown.
Likewise, it is also given that ##\dfrac{d^2x}{dt^2}=0\Rightarrow \dot x = c##, but the constant ##c## is unknown.

Differentiating the path of the particle ##y = px-qx^2## on both sides with respect to time, ##\dot y = p\dot x-2qx\dot x\Rightarrow a_0t+b = pc-2qcx##.
This equation can yield the position ##x## as a function of the unknowns ##b,c##.
Substituting for ##x## in the equation of the curve can yield ##y## again as a function of the same unknowns.

I can't see how to progress from here.

Request : A suggestion as to how to proceed to solve the problem will be welcome.
 
on Phys.org
Isn't that just projectile motion?
 
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Yes. But how to go about finding the velocity at the origin? The problem is set in a twisted way.
 
You can write down ##x## and ##y## as functions of ##t## to get you started.
 
You already know that ##x = v_x t##. This means that any derivatives with respect to ##t## may be rewritten as derivatives with respect to ##x## as ##df/dt = v_x (df/dx)##. For the second derivative you would have ##d^2f/dt^2 = v_x^2 (d^2f/dx^2)##. Use these relations for ##f = y## and evaluate at the origin. Poff, two unknowns (##v_x## and ##v_y##) and two equations.
 
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Hint. Take ##t =0## when the particle is at the origin.
 
PeroK said:
Hint. Take ##t =0## when the particle is at the origin.
How do we know that?
 
Orodruin said:
You already know that ##x = v_x t##. This means that any derivatives with respect to ##t## may be rewritten as derivatives with respect to ##x## as ##df/dt = v_x (df/dx)##. For the second derivative you would have ##d^2f/dt^2 = v_x^2 (d^2f/dx^2)##. Use these relations for ##f = y## and evaluate at the origin. Poff, two unknowns (##v_x## and ##v_y##) and two equations.
Yes, let me try.
 
brotherbobby said:
How do we know that?
It is a freedom of choice. You can call whatever time you wish ##t=0##.
 
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  • #10
brotherbobby said:
How do we know that?
We get to choose when to set our stopwatch to zero!
 
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  • #11
PeroK said:
Hint. Take ##t =0## when the particle is at the origin.
However, I suggest not working with ##t## at all as mentioned above.
 
  • #12
Orodruin said:
However, I suggest not working with ##t## at all as mentioned above.
The velocity of the particle at ##t=0## can be fully represented in terms of just ##p## and ##q##? I'm having a mind block getting rid of ##\dot x = c ## in the final result. (not trying to intrude, just looking for a "yes" or "no")
 
Last edited:
  • #13
erobz said:
The velocity of the particle at ##t=0## can be fully represented in terms of just ##p## and ##q##? I'm having a mind block getting rid of ##\dot x = c ## in the final result. (not trying to intrude, just looking for a "yes" or "no")
The answer should drop out from either method, although it's not a particularly enlightening problem, IMO.
 
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  • #14
erobz said:
The velocity of the particle at ##t=0## can be fully represented in terms of just ##p## and ##q##? I'm having a mind block getting rid of ##\dot x = c ## in the final result. (not trying to intrude, just looking for a "yes" or "no")
Yes, as long as acceleration is known.
 
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  • #15
PeroK said:
Hint. Take ##t =0## when the particle is at the origin.
Had a small question before I can attempt.

If indeed we are free to choose when the particle is at the origin (say at ##t=0##), do we have a similar choice for a component of the velocity? I mean, can we instead choose ##v_y(t=0)=0##?
Can we do so simultaneously ##\rightarrow v_y=y=0\quad \text{at}\; t=0##?
We remember that ##a_y\ne0##, so the above requirement will not force the particle to "sit" at the origin.

However, ##a_x=0## for the problem above. Hence we cannot choose ##v_x(t=0)=x(t=0)=0##, for that will mean that the particle has no ##x-## displacement.
But that means we can make one of them zero, either ##v_x## or ##x## at time ##t=0##.

Am I correct in my assertion above?
 
  • #16
brotherbobby said:
Had a small question before I can attempt.

If indeed we are free to choose when the particle is at the origin (say at ##t=0##), do we have a similar choice for a component of the velocity? I mean, can we instead choose ##v_y(t=0)=0##?
Yes, but not both at the same time. Also, you have to know that ##v_y = 0## at some time. In general. it might never be zero.
brotherbobby said:
Can we do so simultaneously ##\rightarrow v_y=y=0\quad \text{at}\; t=0##?
Definitely not!
brotherbobby said:
We remember that ##a_y\ne0##, so the above requirement will not force the particle to "sit" at the origin.

However, ##a_x=0## for the problem above. Hence we cannot choose ##v_x(t=0)=x(t=0)=0##, for that will mean that the particle has no ##x-## displacement.
##v_x = 0## is a degenerate case, which you may wish to consider.
brotherbobby said:
But that means we can make one of them zero, either ##v_x## or ##x## at time ##t=0##.
##v_x## depends in general on ##p## and ##q##.
 
  • #17
PeroK said:
Yes, but not both at the same time. Also, you have to know that vy=0 at some time. In general. it might never be zero.
Making ##y=0## at some time ##t=0## involves a translation of coordinates. Which is valid.
Why can't we do the same for ##v_y##? Give our frame a boost equal to ##v_y## at time ##t=0## so that the particle has ##v_y=0## at time ##t=0##.
Let me draw a projectile motion to help you see my point, mistaken though I might well be.
1702061125966.png

The path of the projectile is shown in red. At some point P, the projectile clearly as its position ##y\ne 0## and y-velocity ##v_y\ne 0##. So I propose making a translation of the origin to some ##O'## such that ##y'=0##. Likewise I propose giving this frame a boost equal to the particle's y-velocity ##v_y## such that the particle has velocity ##v_y'=0##.(We'd discuss the situation with the ##x-##components a bit later, let's focus on the ##y-##ones for now)
 
  • #18
brotherbobby said:
Making ##y=0## at some time ##t=0## involves a translation of coordinates. Which is valid.
Why can't we do the same for ##v_y##? Give our frame a boost equal to ##v_y## at time ##t=0## so that the particle has ##v_y=0## at time ##t=0##.
Yes, but the particle is no longer at the origin at ##t = 0##. You can't transalte the coordinates without affecting the equation you were given: ##y = px - qx^2##. That's a coordinate dependent equation.
 
  • #19
I think this is a very interesting point, and I am prepared to wait before solving the problem.

PeroK said:
Yes, but the particle is no longer at the origin at ##t = 0##. You can't transalte the coordinates without affecting the equation you were given: ##y = px - qx^2##. That's a coordinate dependent equation.

We are given the equation of the curve along which the particle moves : ##y = px-qx^2##. Nowhere is time mentioned. But the frame (of reference) is given - the particle clearly moves through the origin as ##(0,0)## is a solution to the curve.

Now comes the choice.

I choose ##t=0## when the particle is at ##(0,0)##. I likewise choose ##v_y=0## at the time ##t=0##. You might say that this gives the frame of reference a boost - but why am I not free to do that?
 
  • #20
How about this...

Treat the system as a simple projectile launched from the origin ##(0, 0)## at ##t=0## (##a_0## corresponds to ##g##).

The apex of the trajectory (point P) is ##(d, H)## and the projectile reaches it at time T.

1) ##y=px+qx^2##: find the value of ##x## which maximises ##y## (simple calculus). This is ##d##. The corresponding maximum value of ##y## is ##H##. Note that ##d## and ##H## are expressed in terms of ##p## and ##q##..

2)The vertical component of velocity changes from its initial value ##u_{0,y}## to zero when ##y## changes from ##0## to ##H##. That means ##u_{0,y}## can be found using a standard kinematics (‘suvat’) equation; then ##T## can be found. Note that ##u_{0,y}## and ##T## are expressed in terms of ##p, q## and ##a_0##.
`
3) It’s now simple to find ##u_{x,0}## and hence ##u## (in terms of ##p, q## and ##a_0##).
 
  • #21
brotherbobby said:
I choose ##t=0## when the particle is at ##(0,0)##. I likewise choose ##v_y=0## at the time ##t=0##. You might say that this gives the frame of reference a boost - but why am I not free to do that?
Because now you've set ##v_y = 0## at the origin. You can check that this is invalid by looking for a counterexample. Any projectile motion with an initial velocity at the origin would do that. You can check that this satifies an equation of the form ##y = px - qx^2##. ##v_y## would be zero at the apex: ##(x_1, y_1)##. If we make this the origin, with ##x' = x - x_1, \ y' = y - y_1## we get the new equation:
$$y' + y_1 = p(x' + x_1) - q(x' + x_1)^2$$And this equation is not of the form ##y' = px' - qx'^2##.

Whereas, a time translation ##t' = t - t_0## does not change the equation of the trajectory in the ##x-y## plane. So, you can take ##t = 0## at the origin without changing the equation you were given to work with.
 
  • #22
Meanwhile I still would suggest not bothering to use the time parameter at all. It is a red herring.
 
  • #23
Thank you at @PeroK . I get your point.
But then it implies that the equation of the curve, viz. ##y=px-qx^2## is true only for a given (spatial) origin. We are really only free to choose time as we wish. A given ##v_0## at ##(0,0)## is non-negotiable.
Imagine I wanted to make the translation to some point ##P (\ne O)## along the trajectory ##x\rightarrow x'=x+a,\quad y\rightarrow y'=y+b##. Here ##(a,b)## are the coordinates of ##P##.
The new equation will not be of the form ##y'=px'-qx'^2##, as you said. However, doesn't it seem counter-intuitive?
Surely, the particle has some velocity ##v(P)## at ##P##. Could I not argue that the particle was actually launched from the point ##P## with the initial velocity ##v(P)##? It will be the same curve, surely : ##y=px-qx^2##. And yet, when we transform coordinates as I just did to the new origin ##P##, it has a different equation!
 
  • #24
brotherbobby said:
Thank you at @PeroK . I get your point.
But then it implies that the equation of the curve, viz. ##y=px-qx^2## is true only for a given (spatial) origin.
Precisely!
brotherbobby said:
We are really only free to choose time as we wish. A given ##v_0## at ##(0,0)## is non-negotiable.
Imagine I wanted to make the translation to some point ##P (\ne O)## along the trajectory ##x\rightarrow x'=x+a,\quad y\rightarrow y'=y+b##. Here ##(a,b)## are the coordinates of ##P##.
The new equation will not be of the form ##y'=px'-qx'^2##, as you said. However, doesn't it seem counter-intuitive?
Surely, the particle has some velocity ##v(P)## at ##P##. Could I not argue that the particle was actually launched from the point ##P## with the initial velocity ##v(P)##? It will be the same curve, surely : ##y=px-qx^2##. And yet, when we transform coordinates as I just did to the new origin ##P##, it has a different equation!
It can't be the same equation for a translation of your ##x, y## coordinates. You can see that in general for any graph in the ##x-y## plane.
 
  • #25
PeroK said:
Precisely!

It can't be the same equation for a translation of your ##x, y## coordinates.
I get that, But "see" the curve for a minute. It is identical with ##P## as the origin as it is with ##O## as the origin.
If the curve is the same, why does it have a different equation in ##x'## and ##y'## when both the coordinate axes are parallel to the original ##x-y## axes?
Same curve has a different equation upon change of coordinate origin? So it seems to be.
 
  • #26
brotherbobby said:
Same curve has a different equation upon change of coordinate origin? So it seems to be.
It must. Even the equation of a straight line changes if you translate the ##x## and/or ##y## coordinates.
 
  • #27
brotherbobby said:
Yes. But how to go about finding the velocity at the origin? The problem is set in a twisted way.
Do you know how the equation of trajectory looks like for projectile motion? What are the p and q constants in it?
 
  • #28
PeroK said:
It must. Even the equation of a straight line changes if you translate the ##x## and/or ##y## coordinates.
I agree. In ##y=mx+c##, ##c## is well-known to be the ##y-##intercept. "Move" the coordiates a distance of ##c## vertically and the equation of the same line is ##y'=mx'##. Rotate the axes and even ##m'## will change.

However, I think the present conundrum requires a mathematical working out, not least because of its non-intuitive nature. I draw below for you what I have in mind - but briefly, it is this :

"If I transform the equation of the trajectory for a projectile, viz. ##y = x\tan\theta-\dfrac{gx^2}{2v_0^2\cos^2\theta}## where the quantities have their usual meanings, from the present origin ##O## to a new origin ##O'(a,b)## along the trajectory, and suitably use the new angle to the horizontal ##\theta' (<\theta_0)## and new initial velocity ##v'(<v_0)##, will it alter the form of the equation from ##y'=x'\tan\theta'-\dfrac{gx'^2}{2v'^2\cos^2\theta'}##?"Of course my intuition tells me it shouldn't, wrong though I know it is. The drawing below shows my confusion:

1702066944183.png
We have for the new velocity ##v'=(v'^2_x+v'^2_y)^{\frac{1}{2}}## where ##v'_x=v_{0x}=v_0\cos\theta_0## and ##v'_y=(v^2_{0y}-2gb)^{\frac{1}{2}}## and ##v_{0y}=v_0\sin\theta_0##.

Likewise for the new angle ##\tan\theta'=\dfrac{v'_y}{v'_x}##.

Already I can see your point, in that there is a ##b## of the new coordinate origin appearing in the equation but nowhere the ##a## of the new origin. Is it possible that the ##b's## will cancel out with one another, or with the ##a's## where they are related by ##b = a\tan\theta_0-\dfrac{ga^2}{2v^2_0\cos^2\theta_0}##? I have to calculate to find out.
 
  • #29
nasu said:
Do you know how the equation of trajectory looks like for projectile motion? What are the p and q constants in it?
Sure. ##p=\tan\theta_0## and ##q = \dfrac{g}{2v_0^2\cos^2\theta_0}##
 
  • #30
Then what else do you need to find velocity at time t=0? What is the ##v_0## in the expression for q?
 

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