PC game that uses more than four CPU threads?

AI Thread Summary
Many PC games are beginning to utilize more than four CPU threads, particularly with the rise of hyper-threading and multi-core processors. Flight Simulator X reportedly supports up to 16 threads, while the id tech 5 engine can leverage up to 26 cores for tasks like transcoding. Modern AAA titles often employ numerous threads, but typically only 2-3 are actively utilized, leaving many idle. Games such as Supreme Commander, Civilization 5, and recent Total War titles demonstrate significant multi-threaded performance. Overall, RTS and MMORPG genres benefit the most from multi-threading, whereas first-person shooters remain largely GPU-dependent.
Kutt
Messages
237
Reaction score
1
Are there ANY PC games that use more than four CPU threads? It's about time that computer games make use of hyper-threading and 6-8 core processors.

I read somewhere that flight simulator X is coded to use up to 16 threads. Although I'm not sure if that's actually true.
 
Computer science news on Phys.org
There are a number of games that can run Nvidia physx on the cpu like Metro 2033 and a few that can just take better advantage of 6-8 cores for rendering. For physx 8 cores or better is ideal because then you can run full blown matrices for greater efficiency. I read somewhere that about 10-16 cores is about ideal. That way you can run full matrices along with at least two additional threads, but adding any more cores becomes inefficient compared to using simplified processors on a gpu.

The new id tech 5 engine used in Rage and the upcoming Doom 4 can use up to 26 cores mostly for transcoding, but all that transcoding can be done on a gpu instead just like physics and AI. However, it also has an optional interpolation method for slightly higher resolutions that requires at least a hex core i7 to run properly. Of all the engines on the market right now the id tech 5 is easily the most unique and futuristic indicating the shape of things to come.
 
Pretty much every modern AAA title will use more than 4 threads (many have dozens), but usually only 2-3 see any real action, while the others spend most of their time idle. This goes as far back as Valve's 2004 source engine, which has tons of threads, but the vast majority of the CPU work is done in just 2 of them. Note that Windows 7/Vista may spread the load by moving threads around; be aware that load-spreading 2 threads will make it look like 6 cores are being used, but no matter how hard the game tries, it will never get the system as a whole above 33% CPU usage.

As far as games that use more than 4 threads for significant work; Supreme Commander (and sequels), , Civilization 5, and any recent Total War game.
 
Shovel said:
Pretty much every modern AAA title will use more than 4 threads (many have dozens), but usually only 2-3 see any real action, while the others spend most of their time idle. This goes as far back as Valve's 2004 source engine, which has tons of threads, but the vast majority of the CPU work is done in just 2 of them. Note that Windows 7/Vista may spread the load by moving threads around; be aware that load-spreading 2 threads will make it look like 6 cores are being used, but no matter how hard the game tries, it will never get the system as a whole above 33% CPU usage.

As far as games that use more than 4 threads for significant work; Supreme Commander (and sequels), , Civilization 5, and any recent Total War game.

RTS and MMORPG games benefit most from multi-threaded CPU resources. First person shooter games are more GPU dependent.
 
This week, I saw a documentary done by the French called Les sacrifiés de l'IA, which was presented by a Canadian show Enquête. If you understand French I recommend it. Very eye-opening. I found a similar documentary in English called The Human Cost of AI: Data workers in the Global South. There is also an interview with Milagros Miceli (appearing in both documentaries) on Youtube: I also found a powerpoint presentation by the economist Uma Rani (appearing in the French documentary), AI...
Thread 'Urgent: Physically repair - or bypass - power button on Asus laptop'
Asus Vivobook S14 flip. The power button is wrecked. Unable to turn it on AT ALL. We can get into how and why it got wrecked later, but suffice to say a kitchen knife was involved: These buttons do want to NOT come off, not like other lappies, where they can snap in and out. And they sure don't go back on. So, in the absence of a longer-term solution that might involve a replacement, is there any way I can activate the power button, like with a paperclip or wire or something? It looks...
Back
Top