Pendulum swinging and hitting a peg

AI Thread Summary
The discussion revolves around the mechanics of a pendulum encountering a peg after being released from an angle. The key equation to derive is cosθ=(r/L)cosα - (sqrt(3)/2)(1-(r/L), which relates the angle of the pendulum, the distance to the peg, and the length of the string. The user has successfully calculated the energy at the point where the string becomes slack and is now attempting to analyze the projectile motion after this point. They express confusion regarding the initial velocity components and the correct approach to incorporate time into the calculations. Overall, the focus is on applying energy conservation and projectile motion principles to solve the problem effectively.
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Homework Statement


a pendulum of mass m and length L is pulled back an angle of θ and released. After the pendulum swings through its lowest point it encounters a peg α degrees out and r meters from the top of the string. The mass swings up about the peg until the string becomes slack with the mass falling inward and hitting the peg. Show for this condition cosθ=(r/L)cosα - (sqrt(3)/2)(1-(r/L))
http://michael-tech.hostzi.com/ec.png

Homework Equations


Energy from start to slack
mgh = mgh2 + (mv2)/2
forces on slacking pendulum
∑F = mg = (mv2)/L

The Attempt at a Solution



so i have gotten the energy from start to where it slacks

gif.latex?mgh%3Dmgh_%7B2%7D+%5Cfrac%7Bmv%5E2%7D%7B2%7D.gif


5CTheta%20%3Dg%28L-rcos%5Calpha%20+%20%28L-r%29sin%5Cbeta%29+%5Cfrac%7Bv%5E2%7D%7B2%7D.gif


with forces when it slacks i get
gif.latex?gsin%5Cbeta%20%3D%5Cfrac%7Bv%5E2%7D%7BL-r%7D.gif
solving for v^2
gif.latex?v%5E2%3Dg%28L-r%29sin%5Cbeta.gif


plugging and chugging with energy i get
gif.latex?sin%5Cbeta%3D%5Cfrac%7B2%28Lcos%5Ctheta-rcos%5Calpha+L%29%7D%7B3%28L-r%29%7D.gif
if image is broken http://michael-tech.hostzi.com/e1.gif

plugging back into forces i get

gif.latex?%5Cfrac%7B2g%7D%7B3%7D%28Lcos%5Ctheta-rcos%5Calpha+L%29%3Dv%5E2.gif


now it is just a projectile and this is where i am stuck. Here is what i know at this point.
gif.latex?x_%7B0%7D.gif
= 0
gif.latex?y_%7B0%7D.gif
= 0
gif.latex?x%3D%28L-r%29cos%5Cbeta.gif
gif.latex?y%3D%28L-r%29sin%5Cbeta.gif

gif.latex?v_%7B0x%7D%20%3D%20%3F%20v%20cos%5Cbeta%3F.gif
gif.latex?v_%7B0y%7D%20%3D%20%3F%20v%20sin%5Cbeta%3F.gif

gif.latex?v_%7Bx%7D.gif
= don't think i need, think its 0 though vy = don't think i need, think its 0 though
a = 0 a = -g
t=t

I am getting stuck at the Vnot should it be vcosβ. Also does the above make sense so far
 
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The initial height is not L cos(θ), unless you are measuring height downwards.
You do need to care about both velocity components at the point where the string goes slack. What you not care about is final velocities, so use the vertical SUVAT equation that does not involve final velocity. Time only matters to the extent that x and y must coincide with the peg at the same point in time.
 
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