Book description
PhysicallyBased Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physicallybased models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
 Presents a philosophy and terminology for "Structured Modeling"
 Includes mathematicl and programming techniques to support and implement the methodology
 Covers a library of model components, including rigidbody kinematics, rigidbody dynamics, and forcebased constraint methods
 Includes illustrations of several ample models created from these components
 Foreword by Al Barr
Table of contents
 Front Cover
 PhysicallyBased Modeling for Computer Graphics: A Structured Approach
 Copyright Page
 Table of Contents
 Foreword
 Preface
 Index of Figures (1/2)
 Index of Figures (2/2)
 Notation

PART I: INTRODUCTION
 Chapter 1. Overview

Chapter 2. Overview of PhysicallyBased Modeling
 2.1 Background: Traditional Computer Graphics Modeling
 2.2 Striving for Realism
 2.3 PhysicallyBased Modeling
 2.4 Goals for Modeling
 2.5 Control of PhysicallyBased Models
 2.6 Applications of PhysicallyBased Modeling
 2.7 Notes on PhysicallyBased Computer Models
 2.8 Where Does Structured Modeling Fit In?
 2.9 Summary

PART II: STRUCTURED MODELING

Chapter 3. A Structured Analysis of Modeling
 3.1 Canonical "ARI" Structure of a Model
 3.2 Discussion of the ARI Structure
 3.3 Progressive Decomposition of a Model
 3.4 Relating ARI and Progressive Decomposition
 3.5 Design Methodologies for Models
 3.6 Communicating a Model to Other People
 3.7 The Role of Computers in Modeling (1/2)
 3.7 The Role of Computers in Modeling (2/2)
 3.8 Summary

Chapter 4. Structured PhysicallyBased Modeling
 4.1 Overview
 4.2 Background: Applied Mathematical Modeling
 4.3 Canonical "CMP" Structure of a PhysicallyBased Model
 4.4 Discussion of the CMP Structure (1/2)
 4.4 Discussion of the CMP Structure (2/2)
 4.5 Modularity and Hierarchy
 4.6 Designing a Model
 4.7 Communicating Models to Other People
 4.8 Summary

Chapter 5. Structured Mathematical Modeling
 5.1 Overview
 5.2 Motivation for Structured Mathematical Modeling
 5.3 Aesthetics and Design Decisions
 5.4 Borrowing from Programming
 5.5 Distinctions from Programming
 5.6 Naming Strategies
 5.7 Abstract Spaces (1/2)
 5.7 Abstract Spaces (2/2)
 5.8 Identifiers (IDs) and Indexes
 5.9 State Spaces (1/2)
 5.9 State Spaces (2/2)
 5.10 Segmented Functions
 5.11 Designing a Model
 5.12 Summary
 Chapter 6. Computer Programming for Structured Modeling

Chapter 3. A Structured Analysis of Modeling
 PART III: PROTOTYPE PHYSICALLYBASED MODEL LIBRARY
 PART IV: CONCLUSION AND APPENDICES
 Appendix A: Miscellaneous Mathematical Constructs
 Appendix B: Prototype Implementation
 Appendix C: Solving PiecewiseContinuous ODEs
 References (1/2)
 References (2/2)
 Index (1/3)
 Index (2/3)
 Index (3/3)
Product information
 Title: PhysicallyBased Modeling for Computer Graphics
 Author(s):
 Release date: October 2013
 Publisher(s): Morgan Kaufmann
 ISBN: 9780080916446
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