hau.sim
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Hi there.
I have this project in school, where I'm supposed to come up with an idea for a product. I wanted to do a computer screen, but I want the design to be practical too, I also want to know what the limits are to designing the computer screen... Maybe I put too much work in details, but it gives a nice entirety to the project.
An actual example of what I'm thinking...
Let's say I have a flat computer screen in mind, and I want to design the way the screen is standing... If you would have a look at the iMac (the ones with lcd screen), then you will notice the foot goes in front of the screen, but is mounted on the back of the screen. When Apple did this design, could they calculate if the screen was going to fall over or not? Or did they have to construct a model a simply try to push around?
I guess what I'm asking is, is there a way to create a simple physics model, maybe a computer program, which can determine if the balance in an object is good or not?
I know 3d studio max isn't a physics program, but I know it can simulate some laws of physics, so I was thinking there was maybe a similar program or method?
Thanks a lot,
Simon DK.
I have already been working a little bit on the project in AutoCAD, but I don't know of this is any help?
I have this project in school, where I'm supposed to come up with an idea for a product. I wanted to do a computer screen, but I want the design to be practical too, I also want to know what the limits are to designing the computer screen... Maybe I put too much work in details, but it gives a nice entirety to the project.
An actual example of what I'm thinking...
Let's say I have a flat computer screen in mind, and I want to design the way the screen is standing... If you would have a look at the iMac (the ones with lcd screen), then you will notice the foot goes in front of the screen, but is mounted on the back of the screen. When Apple did this design, could they calculate if the screen was going to fall over or not? Or did they have to construct a model a simply try to push around?
I guess what I'm asking is, is there a way to create a simple physics model, maybe a computer program, which can determine if the balance in an object is good or not?
I know 3d studio max isn't a physics program, but I know it can simulate some laws of physics, so I was thinking there was maybe a similar program or method?
Thanks a lot,
Simon DK.
I have already been working a little bit on the project in AutoCAD, but I don't know of this is any help?
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