Projectile motion while playing catch

AI Thread Summary
The discussion revolves around calculating the maximum horizontal distance a ball can travel when thrown in a dormitory hallway, given specific initial conditions. Participants analyze the projectile motion equations, focusing on the relationship between the initial speed, angle of launch, and maximum height. A key point raised is the need to correctly apply trigonometric identities, particularly the sine and cosine functions, to derive the range formula accurately. Corrections are made regarding the use of vertical velocity components and the implications of throwing the ball horizontally. The conversation concludes with clarification on the conditions of the throw, emphasizing that rolling is permitted as long as the ball does not bounce.
Daniel Luo
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Homework Statement



You are playing catch with a friend in the hallway of your dormitory. The distance from the floor to the ceiling is D, and you throw the ball with an initial speed v0=√(6gD). What is the maximum horizontal distance (in terms of D) that the ball can travel without bouncing? (Assume the ball is launched from the floor).

Homework Equations



Range = [v02*sin(2θ)] / g

y = y0 + xtan(θ)-1/2gx2/(v02*cos2(θ))

The Attempt at a Solution



I tried to use the equations and solve for x, without much luck. All my calculations ended up with a lot of unknows...
 
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You are given v0, y0 and you know that y <= D. g is a constant. What other unknowns did you come up with? It's very hard to check your work if you don't supply it for review.

P.S.: What is x supposed to be? Shouldn't you have a variable for time somewhere?
 
SteamKing said:
P.S.: What is x supposed to be? Shouldn't you have a variable for time somewhere?
Looks like Daniel has substituted for t using t = x / v0 cos(θ). But it has been done incorrectly in the v0 sin(θ) t term, resulting in v0 tan(θ) instead of x tan(θ).

Daniel, think about the fact that the ball must just avoid hitting the ceiling. What does that tell you about v0 sin(θ)?
 
#Haruspex

Thanks for the correction. It is corrected now.
 
Ok so I tried this:

The max. height is:

D = [(6gD)*sin(θ)] / (2g)

which simplifies to:

D = 3Dsin(θ)

Hence: sin(θ) = 1/3.

I tried using this for the horizontal distance:

R = [(6gD) * (2 cos(θ) sin(θ))] / g

I found cos(θ) by: √(12-(1/3)2) = (√8)/3

Next,

R = [ 6gD * 2 * (√8)/3 * 1/3*] / g = [(8√2)/3]D

But this answer is incorrect according to the answers which says R = (4√2)D.

Can you see what I've done wrong?
 
Daniel Luo said:
Ok so I tried this:

The max. height is:

D = [(6gD)*sin(θ)] / (2g)

Your method is good, but check this equation.
 
#CAF123

OF COURSE! It is the square of the y-component of the initial velocity! So it's sin squared theta. Thanks for pointing it out and letting me think my self :-).
 
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Can you tell me how did you come up to this please ??
Daniel Luo said:
R = [(6gD) * (2 cos(θ) sin(θ))] / g
 
Hoang said:
Can you tell me how did you come up to this please ??
It's quoted in post #1 as a standard equation (but in the sin(2θ) form. It is the range of a projectile at angle θ fired from ground level.
It is not hard to derive it from first principles. Just write the two usual horizontal and vertical distance at time t equations, set the vertical distance to zero and eliminate t. Discard the x=0 solution.
 
  • #10
Daniel Luo said:
The max. height is:

D = [(6gD)*sin(θ)] / (2g)
Is this the y- equation? And if it is, are we allowed to eliminate the vy0?
 
  • #11
Touuka said:
Is this the y- equation? And if it is, are we allowed to eliminate the vy0?
As noted in post #7, it is wrong.
 
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  • #12
haruspex said:
As noted in post #7, it is wrong.
Thank you!
 
  • #13
I can see no restriction that we cannot throw the ball totally horizontally. Does that game of catch implies/restricts the totally horizontal throw?
 
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  • #14
Adesh said:
I can see no restriction that we cannot throw the ball totally horizontally. Does that game of catch implies/restricts the totally horizontal throw?
Nice. "Without bouncing" allows rolling.
 
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