Projectile Motion of sniper shot

In summary: Off to go work on this thing, thanks for the help,NickIn summary, the conversation discusses a problem involving a sniper shot fired at a target over a kilometer away, with a building 40 m high at the target's edge. The initial velocity of the bullet is 854 m/s and the goal is to calculate the elevation angle needed for a perfect hit. The conversation includes equations for the horizontal and vertical components of the sniper's position, as well as a discussion on how to solve for time using the horizontal component. However, there is a discrepancy in the conversation regarding the value of 1.756 and the direction of the bullet's acceleration. Various solutions are proposed and discussed, including using trigonometric identities to
  • #1
Hadjiev
10
0
Here goes:

A sniper shot is fired at over a kilometer away. Furthermore, the target is at the very edge of a building that is 40 m high. Solve for the elevation angle that will be required to score a perfect hit. The initial velocity of the bullet is 854 m/s.

Note: the bullet is not at max height when it hits the target.

I started out by breaking up the sniper into components. The horizontal component came out to 854cos(x) and the vertical 854sin(x).

I solved for the time using the horizontal component; it came out to 1.756/cosx

The time for the horizontal component equals the vertical; thus, I subbed time into d = v1(t) + 1/2(t^2).

I got this: 40 = 854sinx(1.756/cosx) + 4.9(1.756/cosx)^2

This is where I run into a problem. I tried to isolate for x by using various identities and nothing came through. I tried converting everything to tanx, and still no luck. I would greatly appreciate it if someone could give me a few hints. Thanks in advance,

Nicholas
 
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  • #2
I don't see where that 1.756 came from, and how did you get that equation for the time?
 
  • #3
Hadjiev said:
Here goes:

A sniper shot is fired at over a kilometer away. Furthermore, the target is at the very edge of a building that is 40 m high. Solve for the elevation angle that will be required to score a perfect hit. The initial velocity of the bullet is 854 m/s.

Note: the bullet is not at max height when it hits the target.

I started out by breaking up the sniper into components. The horizontal component came out to 854cos(x) and the vertical 854sin(x).

I solved for the time using the horizontal component; it came out to 1.756/cosx

The time for the horizontal component equals the vertical; thus, I subbed time into d = v1(t) + 1/2(t^2).

I got this: 40 = 854sinx(1.756/cosx) + 4.9(1.756/cosx)^2

This is where I run into a problem. I tried to isolate for x by using various identities and nothing came through. I tried converting everything to tanx, and still no luck. I would greatly appreciate it if someone could give me a few hints. Thanks in advance,

Nicholas


I, too, disagree with the 1.756. As well, what is the direction of the acceleration due to gravity? You have a sign problem in your y equation. Also, is there any way to turn the sine function into an expression with only cosine in it?

Frankly, my attack would be to solve your x equation, not for time, but for cosine and use my above suggestion to substitute it into your y equation and get an equation in the variable t. It will be a "biquadratic" equation: [tex] at^4+bt^2+c=0[/tex] for which you can solve for [tex]t^2[/tex] using the quadratic equation. You will have 4 solutions to this equation and two of them should immediately be unphysical. Then use those t values to find your angles. (Then you need to decide which angle the sniper would use.)

-Dan
 
  • #4
the 1.756 came from this:

Horizontal:

v = d/t
854cosx = 1500/t
t = 1500/854cosx
t = 1.756/cosx

Since we know the time of flight for the horizontal is the same time it takes for the bullet to travel up to its maximum and then down to the target, we can substitute time into the vertical component's equation d = v1t + 0.5t^2

The velocity is negative because it accounts for the bullet's motion; it goes up to a maximum, and then comes down to the target, which happens to be a displacement of 40 m.

Note: I forgot to put a negative in front of the 854sinx in my first post.

I tried your method and get stumped because I can't sub in cosx. I get something like this: 40 = -854sinx(t) + 4.9(t^2).
Should I sub time in, then sub in cosx? Wouldn't that still leave me with a sinx? Perhaps there is some way to convert sinx to cosx, or some form of cos? Any help would be appreciated. Thanks,

Nick
 
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  • #5
Hadjiev said:
the 1.756 came from this:

Horizontal:

v = d/t
854cosx = 1500/t
t = 1500/854cosx
t = 1.756/cosx

Since we know the time of flight for the horizontal is the same time it takes for the bullet to travel up to its maximum and then down to the target, we can substitute time into the vertical component's equation d = v1t + 0.5t^2

The velocity is negative because it accounts for the bullet's motion; it goes up to a maximum, and then comes down to the target, which happens to be a displacement of 40 m.

Note: I forgot to put a negative in front of the 854sinx in my first post.

Thanks for the tips

Two things. You never mentioned the 1500 m in your first post! :grumpy:
Next, the v1 in your d equation is the INITIAL velocity component in the y direction, not the final. The sniper needs to be shooting upward to get it that far away, so your v1 is +. Your number is for the component (from the first post) is correct though. What direction is the acceleration in?

Recall that [tex]sin^2 \theta + cos^2 \theta = 1[/tex]. So solve your x equation for cosine. Then use the equation I just gave you to convert that to the sine function. (i.e. You have an equation for cosine in terms of t. Plug that into the sin^2 equation to get sine in terms of t. Then plug that into your y equation.)

-Dan
 
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  • #6
I think velocity has to be negative in this situation. The bullet travels a certain distance, reaches maximum height, and then comes down to the target. Thus, the vertical component is doing something like this:

*|
|| <---- 40 m
|*
|
|

Haha, bear with the pathetic diagram. By making the velocity negative and the acceleration positive I am accounting for that brief split second when the bullet has a velocity of 0m/s in the air. This saves me a few calculations.

Oh, and sorry for forgetting the 1500 m! That must have made things a bit tricky. Anyway, I still have no idea how to solve the question. Can you just show me how to solve it - step by step? I really hate doing this, but I have run out of time - my assignment is due Monday and I have to hit the algebra books. Thanks in advance,

Nicholas
 
  • #7
Ok. You did right by splittingit up into horiztonal and vertical components. But you don't know the actual horizontal displacement, it is simply 'over a km'. However, if you assume that the sniper is at ground level then you do know the vertical displacement. From this you can calculate the flight time.
 
  • #8
hey, I am trying to interpret his words into an image, and I've come to this.

http://img374.imageshack.us/img374/1025/physmc16fv.png

I think the acceleration is negative, is this the right picture of what he is asking.. and your calculating the time the bullet is in the air from when it is launch and until it hits the red dot?
 
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  • #9
Hadjiev said:
By making the velocity negative and the acceleration positive I am accounting for that brief split second when the bullet has a velocity of 0m/s in the air.

I'm not sure that actually helps, but as long as you keep track of what you are doing it's fine. Also, note then in your coordinate system the final vertical displacement will be negative.

With regards to MrRottenTreats, we posted at the same time! You CAN define the positive y direction to be downward as long as you keep the signs consistent. I note on your picture you have the vector a as negative, which is not correct. The acceleration vector points downward, but vectors carry no sign themselves. Only the components of a vector carry signs. Thanks for the diagram, though. I've really got to get my scanner working!

-Dan
 
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  • #10
Your image above is incorrect, because it states in the question that the bullet has not reached its maximum height when it strikes the target.
 
  • #11
Hootenanny said:
Your image above is incorrect, because it states in the question that the bullet has not reached its maximum height when it strikes the target.

No the question says the bullet is not at its maximum height when it hits. But where is the 1500 meters coming from where does it say that in the original problem?
 
  • #12
Oops mistake. Yes I can't find the 1.5km in the problem. That is why I suggested using the vertical displacement.
 
  • #13
okay.. hmm so my diagram is just a rough sketch, asking him if it loooks like this. the 1.5 k, the 40 m as the height and we need to find the angle and time?

but i don't think the bullet is at its max height when it hits the target...

can we asssume that the bullet is at its max height when it hits the red dot?
 
  • #14
Where did the 1.5km come from? Apart from that it looks good.
 
  • #15
It's good that everyone is grasping the concept. I forgot to put that the distance from the sniper to the target is 1500 m, which is not the entire distance travelled, but merely the distance from the sniper to the target.

The distance from the sniper to the target is 1500 m

Ok, now it should be a bit easier. Anyone have an idea as to how I can solve for the angle? Maybe my givens are flawed?

Horizontal:

v = 854cosx
d = 1500m
t = d/v

Vertical

a = 9.8 m/s^2
d = 40m -I figure the bullet will hit maximum, then fall and hit the target. Thus, the displacement of the bullet will be 40m).
v1 = -854sinx
t = t(horizontal) - the time should be equal.

Does this make sense? I made the velocity negative to account for the bullets vertical motion; it will go up, hit max height, then drop down to the target. Its displacement should therefore be 40 m.
 
  • #16
Your logic is correct. Thank's for adding the extra information. Except your vertical acceleration should be negative as your displacement is positive. Its initial velocity (the one which you are calculating) is positive, as it is going up.
 
  • #17
i think the 1500 is the distance from where the target, 40 m high is located, which we must hit.
 
  • #18
Hadjiev said:
It's good that everyone is grasping the concept. I forgot to put that the distance from the sniper to the target is 1500 m, which is not the entire distance travelled, but merely the distance from the sniper to the target.

The distance from the sniper to the target is 1500 m

Ok, now it should be a bit easier. Anyone have an idea as to how I can solve for the angle? Maybe my givens are flawed?

Horizontal:

v = 854cosx
d = 1500m
t = d/v

Vertical

a = 9.8 m/s^2
d = 40m -I figure the bullet will hit maximum, then fall and hit the target. Thus, the displacement of the bullet will be 40m).
v1 = -854sinx
t = t(horizontal) - the time should be equal.

Does this make sense? I made the velocity negative to account for the bullets vertical motion; it will go up, hit max height, then drop down to the target. Its displacement should therefore be 40 m.


Do me two favors, Hadjiev. First use different variables when you are doing the x and y directions. It's too easy to get things confused. Also, you STILL are not conforming to your coordinate system.
a = 9.8 m/s^2
d = 40m -I figure the bullet will hit maximum, then fall and hit the target. Thus, the displacement of the bullet will be 40m).
v1 = -854sinx
The problem states that the final vertical displacement component is 40 m. Now, look at MrRottenTreats' diagram. 40 m means that the target is 40 m above the sniper. In your coordinate system you have + downward. Okay. But if + is downward and you have something 40 m ABOVE you, which side of the y-axis is that? I'll state it explicitly: In your coordinate system d = -40 m!

-Dan
 
  • #19
hey hold, are we solving for the time or the angle or both?
 
  • #20
Just the angle mate.
 
  • #21
i too need serious help with this question
 
  • #22
the angle is being solved
 
  • #23
taffman123 said:
i too need serious help with this question

Ok, have you read this post? Post your working in red and I'll reply in red to make sure we don't get confused!
 
  • #24
hey i was wondering if this is what we are looking at , cause he said the v=854cosx , but i can't how this works.

http://img503.imageshack.us/img503/6760/223pf.png
 
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  • #25
Yes. The dotted line is the trajectory, or the actual velocity. [itex]854 cos x[/itex] gives the horiztonal velocity.
 
  • #26
i and hadjiev are in the same class- we both have the same velocities - and i am very confused as how to do it - my first thought was to find he time it took to go up

d= 40 m
t =t
a = -9.8 m/s^2
v1= 854 m/s sinx

i was going to subsitute the time it took into

v = 854 cosX
d=1500m
t=t

and solve for x but i was nto able to get a proper answer for t
 
  • #27
I'll answer you (taffman123) in the other thread save confusion.
 
  • #28
Dan, I want to thank you. You found my mistake. If you drop by this post could you explain my mistake in a bit more detail. My email is Nick_Hadjiev@hotmail.com. I would just like to clear it up incase I encounter a problem like this in the future. Thanks again,

Note: nevermind, my friend cleared it up. Thanks again everyone,

Nicholas.
 
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1. What is projectile motion?

Projectile motion refers to the curved path that an object takes when it is launched into the air and is affected by gravity. This motion is a combination of horizontal and vertical motion, resulting in a parabolic trajectory.

2. How does projectile motion apply to sniper shots?

In the context of sniper shots, projectile motion refers to the trajectory of a bullet as it travels from the barrel of the gun towards its target. The bullet is affected by gravity, air resistance, and other external factors, resulting in a curved path towards the target.

3. What factors affect the trajectory of a sniper shot?

The trajectory of a sniper shot is affected by several factors, including the initial velocity of the bullet, the angle at which the gun is fired, air resistance, gravity, and wind speed. These factors can be calculated and adjusted to increase the accuracy of the shot.

4. How do you calculate the trajectory of a sniper shot?

To calculate the trajectory of a sniper shot, you need to know the initial velocity of the bullet, the angle at which the gun is fired, and the external factors affecting the bullet's path. These variables can be plugged into mathematical equations, such as the range equation or the kinematic equations, to determine the bullet's trajectory.

5. What is the maximum range of a sniper shot?

The maximum range of a sniper shot depends on several factors, including the initial velocity of the bullet, the angle at which the gun is fired, and external factors such as wind speed and air resistance. With the right combination of these factors, a sniper shot can reach distances of up to 2 miles or more.

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