Projecting a Vector onto a Plane

AI Thread Summary
To project a vector v onto the y-z plane, the dot product approach is used, focusing on the components of v that are perpendicular to the x-axis. The projection onto the y-z plane can be expressed in terms of the angles formed with the axes, using cosine for the parallel component and sine for the perpendicular component. The discussion highlights the confusion regarding the z-component's role in the projection calculations, emphasizing that the perpendicular component should account for both vy and vz. A generalization from 2D to 3D projections is confirmed, where the total length and angles are considered for accurate results. Understanding these projections is essential for correctly analyzing vector components in three-dimensional space.
Niles
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Homework Statement


Hi

Say I have a vector v=(vx, vy, vz) that makes an angle α with the x-axis. The amount of v projected onto the x-axis I find from the dot product

v.x = √(vx2 + vy2 + vz2)cos(α)

I am also interested in finding the amount of v in the plane normal to the x-axis, i.e. I want to project v onto the y-z plane. Is this simply given by v.(y + z)?
 
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The components of a vector, v, at angle \theta to a line, parallel and perpendicular to the line, form the legs of a right triangle having the vector as hypotenuse. Yes, the component parallel to the line is |v|cos(\theta). And just as obviously, the component perpendicular to the line is |v|sin(\theta)).
 
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HallsofIvy said:
The components of a vector, v, at angle \theta to a line, parallel and perpendicular to the line, form the legs of a right triangle having the vector as hypotenuse. Yes, the component parallel to the line is |v|cos(\theta). And just as obviously, the component perpendicular to the line is |v|sin(\theta)).

Thanks for your reply. OK, I took an example to test this out. My (unit) vector is v = (0, v_y, v_z)/\sqrt{2} and the vector I want to project v onto is
<br /> u = (u_x, u_y, 0)<br />
The projection v onto u is then (disregarding the √2...)
<br /> u_y = \sqrt{u_x^2 + u_y^2}\cos \theta<br />
The perpendicular part is then given by \sin\theta, which must be given by (since sin2 + cos2 = 1...)
<br /> u_x = \sqrt{u_x^2 + u_y^2}\sin \theta<br />There is something I can't figure out - how can it be that there is no reference to any z-component in these expressions? I mean the above (perpendicular) sin-part only accounts for how much of vy is perpendicular to u, it does not include the fact that vz is also perpendicular. Is this something I have to manually add somehow? I hope you understand my question.
 
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Well, I avoided mentioning components at all for exactly that reason. if \vec{u}= u_x\vec{ i}+ u_y\vec{j}+ u_z\vec{k} then its projection onto any line with which it makes angle \theta is |u|cos(\theta)= \sqrt{u_x^2+ u_y^2+ u_z^2} cos(\theta) and the length of the perpendicular is |u|sin(\theta)= \sqrt{u_x^2+ u_y^2+ u_z^2} sin(\theta)
 
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OK, so just a generalization from 2D to 3D. Thanks for your help and time
 
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